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Searched refs:LIGHT_MIN (Results 1 – 11 of 11) sorted by relevance

/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dsw32_riqm.c54 #define LIGHT_MIN 5 // lowest light value we'll allow, to macro
209 if (r_ambientlight < LIGHT_MIN) in R_IQMSetupLighting()
210 r_ambientlight = LIGHT_MIN; in R_IQMSetupLighting()
214 if (r_ambientlight < LIGHT_MIN) in R_IQMSetupLighting()
215 r_ambientlight = LIGHT_MIN; in R_IQMSetupLighting()
H A Dsw32_ralias.c44 #define LIGHT_MIN 5 // lowest light value we'll allow, to macro
582 if (sw32_r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
583 sw32_r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw/
H A Dsw_riqm.c55 #define LIGHT_MIN 5 // lowest light value we'll allow, to macro
218 if (r_ambientlight < LIGHT_MIN) in R_IQMSetupLighting()
219 r_ambientlight = LIGHT_MIN; in R_IQMSetupLighting()
223 if (r_ambientlight < LIGHT_MIN) in R_IQMSetupLighting()
224 r_ambientlight = LIGHT_MIN; in R_IQMSetupLighting()
H A Dsw_ralias.c41 #define LIGHT_MIN 5 // lowest light value we'll allow, to macro
583 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
584 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
588 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
589 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
/dports/games/tenebrae/tenebrae_0/
H A Dr_alias.c27 #define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the macro
624 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
625 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
629 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
630 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dr_alias.c35 #define LIGHT_MIN 5 macro
725 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
726 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
730 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
731 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dr_alias.c29 #define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the macro
849 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
850 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
854 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
855 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/client/
H A Dr_alias.c29 #define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the macro
864 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
865 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
869 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
870 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
/dports/games/q2pro/q2pro/ref_soft/
H A Dsw_alias.c27 #define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the macro
924 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
925 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
929 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
930 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_soft/
H A Dr_alias.c27 #define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the macro
936 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
937 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
941 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
942 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_soft/
H A Dr_alias.c27 #define LIGHT_MIN 5 // lowest light value we'll allow, to avoid the macro
936 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
937 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()
941 if (r_ambientlight < LIGHT_MIN) in R_AliasSetupLighting()
942 r_ambientlight = LIGHT_MIN; in R_AliasSetupLighting()