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Searched refs:LIGHT_TICKS (Results 1 – 1 of 1) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dtrigger.c706 #define LIGHT_TICKS (CIT_CYCLE >> 4) macro
734 new_event.timestamp = TICKS2TSTAMP(player_struct.game_time + LIGHT_TICKS) + 1; in trap_main_light_func()