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Searched refs:LIGHT_TYPE_MASK (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/src/
H A DOgreSceneQuery.cpp40 & ~SceneManager::LIGHT_TYPE_MASK; in SceneQuery()
H A DOgreLight.cpp549 return SceneManager::LIGHT_TYPE_MASK; in getTypeFlags()
H A DOgreSceneManager.cpp61 uint32 SceneManager::LIGHT_TYPE_MASK = 0x08000000; member in Ogre::SceneManager
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/src/
H A DOgreSceneQuery.cpp42 & ~SceneManager::LIGHT_TYPE_MASK; in SceneQuery()
H A DOgreLight.cpp564 return SceneManager::LIGHT_TYPE_MASK; in getTypeFlags()
H A DOgreSceneManager.cpp85 uint32 SceneManager::LIGHT_TYPE_MASK = 0x08000000; member in Ogre::SceneManager
/dports/graphics/ogre3d/ogre-1.11.6/OgreMain/include/
H A DOgreSceneManager.h150 static uint32 LIGHT_TYPE_MASK; variable
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/OgreMain/include/
H A DOgreSceneManager.h155 static uint32 LIGHT_TYPE_MASK; variable