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Searched refs:LIMITED_VISIBILITY (Results 1 – 14 of 14) sorted by relevance

/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/contrib/
H A Dmapmapper.c44 #define LIMITED_VISIBILITY (1<<7) macro
224 PLAYER_SHIELDING|LIMITED_VISIBILITY|TEAM_PLAY) }, in write_new_map()
243 fprintf (fp, "limitedVisibility: %s\n", YN(LIMITED_VISIBILITY)); in write_new_map()
/dports/games/xpilot/xpilot-4.5.5/contrib/
H A Dmapmapper.c44 #define LIMITED_VISIBILITY (1<<7) macro
224 PLAYER_SHIELDING|LIMITED_VISIBILITY|TEAM_PLAY) }, in write_new_map()
243 fprintf (fp, "limitedVisibility: %s\n", YN(LIMITED_VISIBILITY)); in write_new_map()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/common/
H A Drules.h38 #define LIMITED_VISIBILITY (1<<7) macro
/dports/games/xpilot/xpilot-4.5.5/src/common/
H A Drules.h37 #define LIMITED_VISIBILITY (1<<7) macro
/dports/games/xpilot/xpilot-4.5.5/src/server/
H A Drules.c339 | (limitedVisibility ? LIMITED_VISIBILITY : 0) in Set_world_rules()
H A Ditem.c1035 || !BIT(World.rules->mode, LIMITED_VISIBILITY)) in Fire_general_ecm()
1197 || !BIT(World.rules->mode, LIMITED_VISIBILITY)) in Fire_general_ecm()
H A Dframe.c409 if ((!BIT(World.rules->mode, LIMITED_VISIBILITY) in Frame_status()
1175 if (BIT(World.rules->mode, LIMITED_VISIBILITY) in Frame_radar()
H A Dshot.c667 && BIT(World.rules->mode, LIMITED_VISIBILITY))) { in Fire_general_shot()
688 && BIT(World.rules->mode, LIMITED_VISIBILITY)) in Fire_general_shot()
H A Drobotdef.c2367 enemy_dist = (BIT(World.rules->mode, LIMITED_VISIBILITY) ? in Robot_default_play()
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/
H A Drules.c326 | (options.limitedVisibility ? LIMITED_VISIBILITY : 0) in Set_world_rules()
H A Ditem.c967 || !BIT(world->rules->mode, LIMITED_VISIBILITY)) in Fire_general_ecm()
1135 || !BIT(world->rules->mode, LIMITED_VISIBILITY)) in Fire_general_ecm()
H A Dframe.c341 if ((!BIT(world->rules->mode, LIMITED_VISIBILITY) in Frame_status()
1009 if (BIT(world->rules->mode, LIMITED_VISIBILITY) in Frame_radar()
H A Dshot.c571 && BIT(world->rules->mode, LIMITED_VISIBILITY))) { in Fire_general_shot()
590 && BIT(world->rules->mode, LIMITED_VISIBILITY)) in Fire_general_shot()
H A Drobotdef.c1936 enemy_dist = (BIT(world->rules->mode, LIMITED_VISIBILITY) ? in Robot_default_play()