Searched refs:LIMITMINMAX (Results 1 – 7 of 7) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderward.cpp | 366 #define LIMITMINMAX(x, min, max) if (x < min) x = min; else if (x > max) x = max; macro 410 LIMITMINMAX(glossinessX, 0.0001f, 1.0f ); in Update() 412 LIMITMINMAX(glossinessY, 0.0001f, 1.0f ); in Update() 415 LIMITMINMAX(specLevel,0.0f,4.00f); in Update() 417 LIMITMINMAX(diffLevel,0.0f,2.0f); in Update()
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H A D | shaderonb.cpp | 463 #define LIMITMINMAX(x, min, max) if (x < min) x = min; else if (x > max) x = max; macro 507 LIMITMINMAX(specularLevel,0.0f,9.99f); in Update() 517 LIMITMINMAX(diffLevel,0.0f, 4.00f); in Update()
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H A D | shaderTranslucent.cpp | 454 #define LIMITMINMAX(x, min, max) if (x < min) x = min; else if (x > max) x = max; macro 501 LIMITMINMAX(specularLevel,0.0f,9.99f); in Update() 511 LIMITMINMAX(diffLevel,0.0f, 4.00f); in Update()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdshaders.cpp | 558 #define LIMITMINMAX(x, min, max) if (x < min) x = min; else if (x > max) x = max; macro 653 LIMITMINMAX(specularLevel,0.0f,9.99f); in Update()
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H A D | stdmtl.cpp | 1974 #define LIMITMINMAX(x,min,max) if (x<min) x = min; else if (x>max) x = max; macro 2011 LIMITMINMAX(shine_str,0.0f,9.99f); in Update()
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H A D | stdmtl2.cpp | 178 #define LIMITMINMAX(x, min, max) if (x<min) x = min; else if (x>max) x = max; macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 2151 #define LIMITMINMAX(x, min, max) if (x<min) x = min; else if (x>max) x = max; macro
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