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Searched refs:LIMITMINMAX (Results 1 – 7 of 7) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderward.cpp366 #define LIMITMINMAX(x, min, max) if (x < min) x = min; else if (x > max) x = max; macro
410 LIMITMINMAX(glossinessX, 0.0001f, 1.0f ); in Update()
412 LIMITMINMAX(glossinessY, 0.0001f, 1.0f ); in Update()
415 LIMITMINMAX(specLevel,0.0f,4.00f); in Update()
417 LIMITMINMAX(diffLevel,0.0f,2.0f); in Update()
H A Dshaderonb.cpp463 #define LIMITMINMAX(x, min, max) if (x < min) x = min; else if (x > max) x = max; macro
507 LIMITMINMAX(specularLevel,0.0f,9.99f); in Update()
517 LIMITMINMAX(diffLevel,0.0f, 4.00f); in Update()
H A DshaderTranslucent.cpp454 #define LIMITMINMAX(x, min, max) if (x < min) x = min; else if (x > max) x = max; macro
501 LIMITMINMAX(specularLevel,0.0f,9.99f); in Update()
511 LIMITMINMAX(diffLevel,0.0f, 4.00f); in Update()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp558 #define LIMITMINMAX(x, min, max) if (x < min) x = min; else if (x > max) x = max; macro
653 LIMITMINMAX(specularLevel,0.0f,9.99f); in Update()
H A Dstdmtl.cpp1974 #define LIMITMINMAX(x,min,max) if (x<min) x = min; else if (x>max) x = max; macro
2011 LIMITMINMAX(shine_str,0.0f,9.99f); in Update()
H A Dstdmtl2.cpp178 #define LIMITMINMAX(x, min, max) if (x<min) x = min; else if (x>max) x = max; macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp2151 #define LIMITMINMAX(x, min, max) if (x<min) x = min; else if (x>max) x = max; macro