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Searched refs:LINE_IS_VARIABLE_ELEVATION (Results 1 – 5 of 5) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderOther/
H A DOverheadMapRenderer.cpp192 if (LINE_IS_SOLID(line) || LINE_IS_VARIABLE_ELEVATION(line)) in Render()
/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmap.h503 #define LINE_IS_VARIABLE_ELEVATION(l) ((l)->flags&VARIABLE_ELEVATION_LINE_BIT) macro
H A Dplatforms.cpp880 if (LINE_IS_VARIABLE_ELEVATION(line)) in adjust_platform_endpoint_and_line_heights()
H A Dmonsters.cpp3198 if (LINE_IS_SOLID(line) && !LINE_IS_VARIABLE_ELEVATION(line)) cost= -1; in monster_pathfinding_cost_function()
/dports/games/alephone/alephone-release-20190331/Source_Files/Files/
H A Dgame_wad.cpp2499 if (LINE_IS_VARIABLE_ELEVATION(line)) in build_export_wad()