Searched refs:LOAD_UNDO (Results 1 – 1 of 1) sorted by relevance
147 LOAD_UNDO, in setup_app_data() enumerator152 mode = LOAD_UNDO; in setup_app_data()168 if (mode != LOAD_UNDO) { in setup_app_data()173 if (mode != LOAD_UNDO) { in setup_app_data()207 if (mode != LOAD_UNDO) { in setup_app_data()232 track_undo_scene = (mode == LOAD_UNDO && curscreen && curscene && bfd->main->wm.first); in setup_app_data()380 if (mode != LOAD_UNDO) { in setup_app_data()386 if (mode != LOAD_UNDO) { in setup_app_data()391 if (mode == LOAD_UNDO) { in setup_app_data()