Searched refs:LOCAL_GL_ELEMENT_ARRAY_BUFFER (Results 1 – 25 of 36) sorted by relevance
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/dports/www/firefox-esr/firefox-91.8.0/dom/canvas/ |
H A D | WebGLVertexArrayFake.cpp | 25 static_assert(!IsBufferTargetLazilyBound(LOCAL_GL_ELEMENT_ARRAY_BUFFER)); in BindVertexArray() 31 fnBind(LOCAL_GL_ELEMENT_ARRAY_BUFFER, mElementArrayBuffer); in BindVertexArray()
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H A D | WebGLBuffer.cpp | 32 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in SetContentAfterBind() 118 if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER && in BufferData() 382 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateCanBindToTarget()
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H A D | WebGLContextBuffers.cpp | 25 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateBufferSlot()
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H A D | WebGLContextDraw.cpp | 317 LOCAL_GL_ELEMENT_ARRAY_BUFFER, -1); in ValidateBuffersForTf()
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H A D | WebGLContext.h | 1297 return target != LOCAL_GL_ELEMENT_ARRAY_BUFFER; in IsBufferTargetLazilyBound()
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/canvas/ |
H A D | WebGLVertexArrayFake.cpp | 24 static_assert(!IsBufferTargetLazilyBound(LOCAL_GL_ELEMENT_ARRAY_BUFFER)); in BindVertexArray() 30 fnBind(LOCAL_GL_ELEMENT_ARRAY_BUFFER, mElementArrayBuffer); in BindVertexArray()
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H A D | WebGLBuffer.cpp | 32 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in SetContentAfterBind() 118 if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER && in BufferData() 382 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateCanBindToTarget()
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H A D | WebGLContextBuffers.cpp | 25 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateBufferSlot()
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H A D | WebGLContextDraw.cpp | 310 LOCAL_GL_ELEMENT_ARRAY_BUFFER, -1); in ValidateBuffersForTf()
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H A D | ClientWebGLContext.cpp | 1256 BindBuffer(LOCAL_GL_ELEMENT_ARRAY_BUFFER, nullptr); in DeleteBuffer() 2619 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateBindBuffer() 2714 if (target != LOCAL_GL_ELEMENT_ARRAY_BUFFER) { in BindBuffer() 2739 if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER) { in BindBuffer()
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H A D | WebGLContext.h | 1353 return target != LOCAL_GL_ELEMENT_ARRAY_BUFFER; in IsBufferTargetLazilyBound()
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/dports/www/firefox/firefox-99.0/dom/canvas/ |
H A D | WebGLVertexArrayFake.cpp | 25 static_assert(!IsBufferTargetLazilyBound(LOCAL_GL_ELEMENT_ARRAY_BUFFER)); in BindVertexArray() 31 fnBind(LOCAL_GL_ELEMENT_ARRAY_BUFFER, mElementArrayBuffer); in BindVertexArray()
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H A D | WebGLBuffer.cpp | 32 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in SetContentAfterBind() 118 if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER && in BufferData() 382 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateCanBindToTarget()
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H A D | WebGLContextBuffers.cpp | 25 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateBufferSlot()
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H A D | WebGLContextDraw.cpp | 317 LOCAL_GL_ELEMENT_ARRAY_BUFFER, -1); in ValidateBuffersForTf()
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/canvas/ |
H A D | WebGLVertexArrayFake.cpp | 25 static_assert(!IsBufferTargetLazilyBound(LOCAL_GL_ELEMENT_ARRAY_BUFFER)); in BindVertexArray() 31 fnBind(LOCAL_GL_ELEMENT_ARRAY_BUFFER, mElementArrayBuffer); in BindVertexArray()
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H A D | WebGLBuffer.cpp | 32 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in SetContentAfterBind() 118 if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER && in BufferData() 382 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateCanBindToTarget()
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H A D | WebGLContextBuffers.cpp | 25 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateBufferSlot()
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H A D | WebGLContextDraw.cpp | 317 LOCAL_GL_ELEMENT_ARRAY_BUFFER, -1); in ValidateBuffersForTf()
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/dports/lang/spidermonkey60/firefox-60.9.0/dom/canvas/ |
H A D | WebGLBuffer.cpp | 31 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in SetContentAfterBind() 110 if (target == LOCAL_GL_ELEMENT_ARRAY_BUFFER && in BufferData() 371 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateCanBindToTarget()
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H A D | WebGLVertexArrayFake.cpp | 26 mContext->BindBuffer(LOCAL_GL_ELEMENT_ARRAY_BUFFER, mElementArrayBuffer); in BindVertexArrayImpl()
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H A D | WebGLContextBuffers.cpp | 24 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateBufferSlot()
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/canvas/ |
H A D | WebGLBuffer.cpp | 39 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in SetContentAfterBind() 254 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateCanBindToTarget()
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H A D | WebGLVertexArrayFake.cpp | 30 mContext->BindBuffer(LOCAL_GL_ELEMENT_ARRAY_BUFFER, mElementArrayBuffer); in BindVertexArrayImpl()
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H A D | WebGLContextBuffers.cpp | 24 case LOCAL_GL_ELEMENT_ARRAY_BUFFER: in ValidateBufferSlot()
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