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Searched refs:LOG_NET_NOTE (Results 1 – 18 of 18) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/network/
H A Dsys_network.cpp57LOG_NET_NOTE(_E(b) "CLIENT: " _E(.) "Connected to server at %s") << Net_ServerLink().address(); in N_PrintNetworkStatus()
61 LOG_NET_NOTE(_E(b) "OFFLINE: " _E(.) "Single-player mode"); in N_PrintNetworkStatus()
H A Dserverlink.cpp141 LOG_NET_NOTE("%i server%s been found") in DENG2_PIMPL()
561 LOG_NET_NOTE("Connection to server was disconnected"); in linkDisconnected()
584 LOG_NET_NOTE("Link to server %s disconnected") << address(); in disconnect()
598 LOG_NET_NOTE("Connection attempts aborted"); in disconnect()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libshell/src/
H A Dlocalserver.cpp157 LOG_NET_NOTE("Starting local server on port %i using game mode '%s'") in start()
167 LOG_NET_NOTE("Stopping local server on port %i") << d->port; in stop()
H A Dabstractlink.cpp198 LOG_NET_NOTE("Disconnected from %s") << d->peerAddress; in socketDisconnected()
202 LOG_NET_NOTE("Disconnected"); in socketDisconnected()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/
H A Dshellusers.cpp58 LOG_NET_NOTE("New shell user from %s") << user->address(); in add()
H A Dremoteuser.cpp88 LOG_NET_NOTE("Closing connection to remote user %s (from %s)") << id << address; in DENG2_PIMPL()
H A Dserversystem.cpp89 LOG_NET_NOTE("Server listening on TCP port %i") << port; in DENG2_PIMPL()
H A Dserverapp.cpp99 LOG_NET_NOTE("Server instance ID: %08x") << serverId; in DENG2_PIMPL()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/src/net/
H A Dlistensocket.cpp78 LOG_NET_NOTE("Accepted new connection from %s") << Address(s->peerAddress()).asText(); in accept()
H A Dsocket.cpp459 LOG_NET_NOTE("Connection opened to %s") << address.asText(); in Socket()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/client/
H A Dcl_main.cpp66 LOG_NET_NOTE("Using custom client ID: 0x%08x") << clientID; in Cl_InitID()
255 LOG_NET_NOTE("Player %i has left the game") << plrNum; in Cl_PlayerLeaves()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/server/src/server/
H A Dsv_main.cpp278 LOG_NET_NOTE("Player %s renamed to %s") << oldName << sender->name; in Sv_HandlePlayerInfoFromClient()
467 LOG_NET_NOTE("%s (client %i) logged in" ) << DD_Player(netRemoteUser)->name << netRemoteUser; in Sv_Login()
619 LOG_NET_NOTE("'%s' has arrived") << name; in Sv_PlayerArrives()
680 LOG_NET_NOTE("'%s' (console %i) has left, was connected for %.1f seconds") in Sv_PlayerLeaves()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/network/base/
H A Dnet_ping.cpp52 LOG_NET_NOTE("Player %i (%s): average ping %.0f ms") in Net_ShowPingSummary()
H A Dnet_event.cpp257 LOG_NET_NOTE("Terminating connection to console %i (player '%s')") in N_TerminateClient()
H A Dnet_main.cpp1205 LOG_NET_NOTE("Disconnected"); in D_CMD()
/dports/games/doomsday/doomsday-2.3.1/doomsday/tools/shell-text/src/
H A Dshellapp.cpp168 LOG_NET_NOTE("Opening connection to %s") << address; in openConnection()
189 LOG_NET_NOTE("Closing existing connection to %s") << d->link->address(); in closeConnection()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/include/de/core/
H A Dlog.h217 #define LOG_NET_NOTE(str) LOG_NET_AT_LEVEL(de::LogEntry::Note, str) macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/network/
H A Dd_netsv.cpp669 LOG_NET_NOTE("Sending game setup: %s %s %s %s") in NetSv_SendGameState()