Searched refs:LOG_NET_NOTE (Results 1 – 18 of 18) sorted by relevance
57 … LOG_NET_NOTE(_E(b) "CLIENT: " _E(.) "Connected to server at %s") << Net_ServerLink().address(); in N_PrintNetworkStatus()61 LOG_NET_NOTE(_E(b) "OFFLINE: " _E(.) "Single-player mode"); in N_PrintNetworkStatus()
141 LOG_NET_NOTE("%i server%s been found") in DENG2_PIMPL()561 LOG_NET_NOTE("Connection to server was disconnected"); in linkDisconnected()584 LOG_NET_NOTE("Link to server %s disconnected") << address(); in disconnect()598 LOG_NET_NOTE("Connection attempts aborted"); in disconnect()
157 LOG_NET_NOTE("Starting local server on port %i using game mode '%s'") in start()167 LOG_NET_NOTE("Stopping local server on port %i") << d->port; in stop()
198 LOG_NET_NOTE("Disconnected from %s") << d->peerAddress; in socketDisconnected()202 LOG_NET_NOTE("Disconnected"); in socketDisconnected()
58 LOG_NET_NOTE("New shell user from %s") << user->address(); in add()
88 LOG_NET_NOTE("Closing connection to remote user %s (from %s)") << id << address; in DENG2_PIMPL()
89 LOG_NET_NOTE("Server listening on TCP port %i") << port; in DENG2_PIMPL()
99 LOG_NET_NOTE("Server instance ID: %08x") << serverId; in DENG2_PIMPL()
78 LOG_NET_NOTE("Accepted new connection from %s") << Address(s->peerAddress()).asText(); in accept()
459 LOG_NET_NOTE("Connection opened to %s") << address.asText(); in Socket()
66 LOG_NET_NOTE("Using custom client ID: 0x%08x") << clientID; in Cl_InitID()255 LOG_NET_NOTE("Player %i has left the game") << plrNum; in Cl_PlayerLeaves()
278 LOG_NET_NOTE("Player %s renamed to %s") << oldName << sender->name; in Sv_HandlePlayerInfoFromClient()467 LOG_NET_NOTE("%s (client %i) logged in" ) << DD_Player(netRemoteUser)->name << netRemoteUser; in Sv_Login()619 LOG_NET_NOTE("'%s' has arrived") << name; in Sv_PlayerArrives()680 LOG_NET_NOTE("'%s' (console %i) has left, was connected for %.1f seconds") in Sv_PlayerLeaves()
52 LOG_NET_NOTE("Player %i (%s): average ping %.0f ms") in Net_ShowPingSummary()
257 LOG_NET_NOTE("Terminating connection to console %i (player '%s')") in N_TerminateClient()
1205 LOG_NET_NOTE("Disconnected"); in D_CMD()
168 LOG_NET_NOTE("Opening connection to %s") << address; in openConnection()189 LOG_NET_NOTE("Closing existing connection to %s") << d->link->address(); in closeConnection()
217 #define LOG_NET_NOTE(str) LOG_NET_AT_LEVEL(de::LogEntry::Note, str) macro
669 LOG_NET_NOTE("Sending game setup: %s %s %s %s") in NetSv_SendGameState()