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/dports/games/wesnoth/wesnoth-1.14.17/src/units/
H A Dunit.cpp78 #define LOG_UT LOG_STREAM(info, log_unit) macro
224 LOG_UT << "Freshly constructed" << std::endl; in intrusive_ptr_add_ref()
811LOG_UT << "Generating a trait for unit type " << type().log_id() << " with must_have_only " << mus… in generate_traits()
1858 LOG_UT << "applying hitpoint mod..." << hit_points_ << "/" << max_hit_points_ << std::endl; in apply_builtin_effect()
1899 LOG_UT << "modded to " << hit_points_ << "/" << max_hit_points_ << std::endl; in apply_builtin_effect()
1901 LOG_UT << "resetting hp to max" << std::endl; in apply_builtin_effect()
2008 LOG_UT << "applying image_mod" << std::endl; in apply_builtin_effect()
2013 LOG_UT << "applying image_mod" << std::endl; in apply_builtin_effect()
2024 LOG_UT << "applying image_mod" << std::endl; in apply_builtin_effect()