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Searched refs:LOOKDIR2RAD (Results 1 – 9 of 9) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/libdoomsday/include/doomsday/
H A Dplayer.h66 #define LOOKDIR2RAD(x) (LOOKDIR2DEG(x)/180*DD_PI) macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_mobj.c1903 float fangle = LOOKDIR2RAD(source->player->plr->lookDir); in P_SpawnPlayerMissile()
1998 float fangle = LOOKDIR2RAD(source->player->plr->lookDir); in P_SPMAngle()
2052 float fangle = LOOKDIR2RAD(source->player->plr->lookDir); in P_SPMAngleXYZ()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_pspr.c461 bulletSlope = tan(LOOKDIR2RAD(mo->dPlayer->lookDir)) / 1.2; in P_BulletSlope()
1236 slope = sin(LOOKDIR2RAD(player->plr->lookDir)) / 1.2; in A_FirePhoenixPL2()
H A Dp_mobj.c1495 tan(LOOKDIR2RAD(source->dPlayer->lookDir)) / 1.2f; in P_SpawnMissile()
1681 tan(LOOKDIR2RAD(source->dPlayer->lookDir)) / 1.2f; in P_SpawnMissileAngle()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_pspr.c515 tan(LOOKDIR2RAD(mo->dPlayer->lookDir)) / 1.2; in P_BulletSlope()
H A Dp_mobj.c897 tan(LOOKDIR2RAD(source->dPlayer->lookDir)) / 1.2f; in P_SpawnMissile()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_pspr.c632 tan(LOOKDIR2RAD(mo->dPlayer->lookDir)) / 1.2; in P_BulletSlope()
H A Dp_mobj.c979 float fangle = LOOKDIR2RAD(source->player->plr->lookDir), movfactor = 1; in P_SPMAngle()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_map.cpp2218 return tan(LOOKDIR2RAD(t1->dPlayer->lookDir)) / 1.2; in P_AimLineAttack()