/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | act-iter.h | 13 actor_near_iterator(coord_def c, los_type los = LOS_DEFAULT); 14 actor_near_iterator(const actor* a, los_type los = LOS_DEFAULT); 35 monster_near_iterator(coord_def c, los_type los = LOS_DEFAULT); 36 monster_near_iterator(const actor* a, los_type los = LOS_DEFAULT);
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H A D | areas.cc | 131 for (radius_iterator ri(a->pos(), r, C_SQUARE, LOS_DEFAULT, true); ri; ++ri) in _actor_areas() 140 for (radius_iterator ri(a->pos(), r, C_SQUARE, LOS_DEFAULT); ri; ++ri) in _actor_areas() 165 for (radius_iterator ri(a->pos(), r, C_SQUARE, LOS_DEFAULT); ri; ++ri) in _actor_areas() 201 for (radius_iterator ri(you.pos(), r, C_SQUARE, LOS_DEFAULT); ri; ++ri) in _update_agrid() 213 if (cell_see_cell(you.pos(), *ri, LOS_DEFAULT)) in _update_agrid() 227 if (cell_see_cell(you.pos(), *ri, LOS_DEFAULT)) in _update_agrid()
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H A D | los-type.h | 7 LOS_DEFAULT = (1 << 0), // o T T h enumerator
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H A D | actor-los.cc | 21 return cell_see_cell(pos(), p, LOS_DEFAULT); in see_cell()
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H A D | l-los.cc | 57 PLUARET(number, cell_see_cell(p, q, LOS_DEFAULT)); in LUAFN()
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H A D | attitude-change.cc | 153 for (radius_iterator ri(you.pos(), LOS_DEFAULT); ri; ++ri) in yred_slaves_abandon_you() 200 for (radius_iterator ri(you.pos(), LOS_DEFAULT); ri; ++ri) in beogh_followers_abandon_you()
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H A D | losparam.cc | 34 return mons_opacity(mon, LOS_DEFAULT); in operator ()()
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H A D | losglobal.cc | 83 case LOS_DEFAULT: in _update_globallos_at()
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H A D | target.h | 182 targeter_radius(const actor *act, los_type _los = LOS_DEFAULT, 195 targeter_maybe_radius(const actor *act, los_type _los = LOS_DEFAULT,
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H A D | god-abil.cc | 772 for (radius_iterator ri(you.pos(), LOS_DEFAULT); ri; ++ri) in zin_check_recite_to_monsters() 835 if (!mon || !cell_see_cell(where, you.pos(), LOS_DEFAULT)) in zin_recite_to_single_monster() 2088 targeter_radius hitfunc(&you, LOS_DEFAULT); in cheibriados_slouch() 2490 for (radius_iterator ri(you.pos(), LOS_DEFAULT); ri; ++ri) in spare_beogh_convert() 2494 if (!mon || !cell_see_cell(you.pos(), *ri, LOS_DEFAULT)) in spare_beogh_convert() 2506 for (radius_iterator pi(you.pos(), LOS_DEFAULT); pi; ++pi) in spare_beogh_convert() 2509 if (!orc || !cell_see_cell(*ri, *pi, LOS_DEFAULT)) in spare_beogh_convert()
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H A D | mon-behv.cc | 1493 for (monster* m : monster_near_iterator(you.pos(), LOS_DEFAULT)) in find_allies_targeting() 1501 for (monster* m : monster_near_iterator(you.pos(), LOS_DEFAULT)) in is_ally_target()
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H A D | exclude.cc | 91 for (radius_iterator ri(you.pos(), LOS_DEFAULT); ri; ++ri) in add_auto_excludes()
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H A D | abyss.cc | 544 for (radius_iterator ri(you.pos(), LOS_DEFAULT); ri; ++ri) in abyss_exit_nearness() 554 for (radius_iterator ri(you.pos(), LOS_DEFAULT); ri; ++ri) in abyss_rune_nearness()
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H A D | item-use.cc | 3001 : targeter_maybe_radius(&you, LOS_DEFAULT, r2), in targeter_silence() 3002 inner_rad(&you, LOS_DEFAULT, r1) in targeter_silence()
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H A D | spl-damage.cc | 2599 if (feat_is_tree(env.grid(*ai)) && cell_see_cell(pos, *ai, LOS_DEFAULT)) in forest_near_enemy() 2609 for (radius_iterator ri(pos, LOS_DEFAULT); ri; ++ri) in forest_message() 2611 && cell_see_cell(you.pos(), *ri, LOS_DEFAULT)) in forest_message()
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H A D | spl-util.cc | 1688 for (radius_iterator ri(you.pos(), range, C_SQUARE, LOS_DEFAULT); in spell_no_hostile_in_range()
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H A D | god-passive.cc | 808 for (radius_iterator ri(whom->pos(), LOS_RADIUS, C_SQUARE, LOS_DEFAULT); in gozag_gold_in_los()
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H A D | decks.cc | 1060 for (radius_iterator ri(you.pos(), LOS_DEFAULT, true); ri; ++ri) in _stairs_card()
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H A D | mon-cast.cc | 2948 if (cell_see_cell(target->pos(), area, LOS_DEFAULT)) in _place_druids_call_beast() 2956 if (cell_see_cell(target->pos(), base_spot, LOS_DEFAULT)) in _place_druids_call_beast() 3152 if (cell_see_cell(you.pos(), mons->pos(), LOS_DEFAULT)) in _corrupting_pulse() 3968 LOS_DEFAULT); ri; ++ri) in handle_mon_spell()
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H A D | directn.cc | 1241 ? LOS_NONE : LOS_DEFAULT; in draw_beam() 2690 if (!mon || !cell_see_cell(you.pos(), where, LOS_DEFAULT)) in _find_monster()
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H A D | target.cc | 801 if (!cell_see_cell(origin, a, LOS_DEFAULT)) in valid_aim()
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H A D | travel.cc | 695 for (radius_iterator ri(where, LOS_DEFAULT, true); ri; ++ri) in _is_valid_explore_target() 1572 for (radius_iterator ri(dc, LOS_DEFAULT, true); ri; ++ri) in path_flood()
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H A D | mon-act.cc | 1261 LOS_DEFAULT); ri; ++ri) in handle_throw()
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H A D | xom.cc | 1851 for (radius_iterator ri(you.pos(), LOS_DEFAULT); ri; ++ri) in _xom_pseudo_miscast()
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H A D | mon-util.cc | 4835 for (radius_iterator ri(you.pos(), LOS_DEFAULT); ri; ++ri) in monster_nearby()
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