Home
last modified time | relevance | path

Searched refs:LOS_NO_TRANS (Results 1 – 25 of 38) sorted by relevance

12

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmon-abil.cc554 for (monster_near_iterator mi(target->pos(), LOS_NO_TRANS); mi; ++mi) in _starcursed_scream()
613 for (monster_near_iterator mi(mon->pos(), LOS_NO_TRANS); mi; ++mi) in _will_starcursed_scream()
673 for (monster_near_iterator mi(soul, LOS_NO_TRANS); mi; ++mi) in _worthy_sacrifice()
707 for (monster_near_iterator mi(&mons, LOS_NO_TRANS); mi; ++mi) in lost_soul_revive()
827 if (!cell_see_cell(target, *di, LOS_NO_TRANS) // there might be a better iterator in _find_nearer_tree()
895 for (monster_near_iterator targ(mons, LOS_NO_TRANS); targ; ++targ) in mon_special_ability()
927 for (monster_near_iterator targ(mons, LOS_NO_TRANS); targ; ++targ) in mon_special_ability()
1010 for (monster_near_iterator mi(mons, LOS_NO_TRANS); mi; ++mi) in mon_special_ability()
1109 for (monster_near_iterator mi(&mons, LOS_NO_TRANS); mi; ++mi) in guardian_golem_bond()
H A Dtarget.cc48 !cell_see_cell(agent->pos(), a, LOS_NO_TRANS)) in set_aim()
291 !cell_see_cell(origin, a, LOS_NO_TRANS)) in valid_aim()
481 if (a != origin && !cell_see_cell(origin, a, LOS_NO_TRANS)) in valid_aim()
898 && !cell_see_cell(origin, a, LOS_NO_TRANS)) in valid_aim()
1094 if (a != origin && !cell_see_cell(origin, a, LOS_NO_TRANS)) in valid_aim()
1214 else if (!cell_see_cell(origin, a, LOS_NO_TRANS)) in valid_aim()
1398 if (a != origin && !cell_see_cell(origin, a, LOS_NO_TRANS)) in valid_aim()
1453 && cell_see_cell(origin, p, LOS_NO_TRANS)) in set_aim()
1764 || !cell_see_cell(agent->pos(), loc, LOS_NO_TRANS)) in is_affected()
1845 || !cell_see_cell(agent->pos(), loc, LOS_NO_TRANS)) in is_affected()
[all …]
H A Dlos-type.h8 LOS_NO_TRANS = (1 << 1), // o o T h enumerator
H A Dactor-los.cc46 return cell_see_cell(pos(), p, LOS_NO_TRANS); in see_cell_no_trans()
H A Dspl-damage.cc752 targeter_radius hitfunc(&you, LOS_NO_TRANS); in _cast_los_attack_spell()
1722 targeter_radius hitfunc(who, LOS_NO_TRANS, 1, 0, 1); in cast_irradiate()
2125 targeter_radius hitfunc(agent, LOS_NO_TRANS); in cast_ignite_poison()
2170 for (actor_near_iterator ai(agent->pos(), LOS_NO_TRANS); in get_ignition_blast_sources()
2592 for (radius_iterator ri(pos, LOS_NO_TRANS); ri; ++ri) in forest_near_enemy()
2633 for (radius_iterator ri(pos, LOS_NO_TRANS); ri; ++ri) in forest_damage()
2797 targeter_radius hitfunc(&you, LOS_NO_TRANS); in cast_toxic_radiance()
2817 for (actor_near_iterator ai(agent->pos(), LOS_NO_TRANS); ai; ++ai) in cast_toxic_radiance()
2838 targeter_radius hitfunc(mon_agent, LOS_NO_TRANS); in cast_toxic_radiance()
2866 for (actor_near_iterator ai(agent->pos(), LOS_NO_TRANS); ai; ++ai) in toxic_radiance_effect()
[all …]
H A Devoke.cc748 for (radius_iterator ri(you.pos(), LOS_NO_TRANS); ri; ++ri) in _find_tremorstone_target()
762 for (radius_iterator ri(you.pos(), 3, C_SQUARE, LOS_NO_TRANS, true); ri; ++ri) in _find_tremorstone_target()
849 targeter_radius hitfunc(&you, LOS_NO_TRANS); in _tremorstone()
909 for (radius_iterator di(you.pos(), LOS_NO_TRANS); di; ++di) in _condenser()
967 for (monster_near_iterator mi(&you, LOS_NO_TRANS); mi; ++mi) in _xoms_chessboard()
H A Dteleport.cc156 if (!cell_see_cell(mon.pos(), target, LOS_NO_TRANS)) in _random_monster_nearby_habitable_space()
311 for (radius_iterator ri(moved->pos(), LOS_NO_TRANS); ri; ++ri) in random_space_weighted()
H A Dmon-cast.cc2596 for (radius_iterator ri(caster.pos(), LOS_NO_TRANS); ri; ++ri) in _still_winds_goodness()
2868 for (radius_iterator ri(mon->pos(), LOS_NO_TRANS); ri; ++ri) in _awaken_vines()
2887 if (!cell_see_cell(spot, foe->pos(), LOS_NO_TRANS)) in _awaken_vines()
3015 for (monster_near_iterator mi(mon, LOS_NO_TRANS); mi; ++mi) in _cast_goad_beasts()
3219 for (actor_near_iterator ai(agent, LOS_NO_TRANS); ai; ++ai) in _trace_los()
3265 for (actor_near_iterator ai(agent, LOS_NO_TRANS); ai; ++ai) in _cast_black_mark()
3283 for (actor_near_iterator ai(agent, LOS_NO_TRANS); ai; ++ai) in aura_of_brilliance()
3438 for (monster_near_iterator mi(&caster, LOS_NO_TRANS); mi; ++mi) in _mons_ghostly_sacrifice_target()
4645 for (monster_near_iterator mi(mon, LOS_NO_TRANS); mi; ++mi) in _blink_allies_encircle()
4683 for (monster_near_iterator mi(mon, LOS_NO_TRANS); mi; ++mi) in _blink_allies_away()
[all …]
H A Dspl-cast.cc1174 for (radius_iterator ri(a->pos(), LOS_NO_TRANS); ri; ++ri) in _find_blink_targets()
1188 for (monster_near_iterator mi(a->pos(), LOS_NO_TRANS); mi; ++mi) in _simple_find_all_hostiles()
1219 for (radius_iterator ri(a->pos(), LOS_NO_TRANS); ri; ++ri) in _simple_find_corpses()
1288 return make_unique<targeter_radius>(&you, LOS_NO_TRANS, range, 0, 2); in find_spell_targeter()
1297 return make_unique<targeter_maybe_radius>(&you, LOS_NO_TRANS, 1, 0, 1); in find_spell_targeter()
1328 return make_unique<targeter_maybe_radius>(&you, LOS_NO_TRANS); in find_spell_targeter()
1330 return make_unique<targeter_radius>(&you, LOS_NO_TRANS, POLAR_VORTEX_RADIUS); in find_spell_targeter()
1372 return make_unique<targeter_radius>(&you, LOS_NO_TRANS, LOS_RADIUS, 0, 2); in find_spell_targeter()
2814 for (radius_iterator ri(you.pos(), rank, C_SQUARE, LOS_NO_TRANS, true); ri; ++ri) in do_demonic_magic()
H A Dspl-transloc.cc318 for (radius_iterator ri(target, HOP_FUZZ_RADIUS, C_SQUARE, LOS_NO_TRANS); in _fuzz_hop_destination()
910 for (monster_near_iterator mi(newpos, LOS_NO_TRANS); mi; ++mi) in _teleport_player()
1082 for (monster_near_iterator mi(&you, LOS_NO_TRANS); mi; ++mi) in cast_manifold_assault()
1578 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in attract_monsters()
1619 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in word_of_chaos()
H A Dmon-movetarget.cc354 for (radius_iterator ri(mon->pos(), LOS_NO_TRANS); ri; ++ri) in find_merfolk_avatar_water_target()
787 for (radius_iterator r_it(mon->pos(), LOS_NO_TRANS, true); r_it; ++r_it) in _band_wander_target()
832 for (radius_iterator r_it(mon->pos(), LOS_NO_TRANS, true); r_it; ++r_it) in _herd_wander_target()
H A Dlosparam.cc54 return mons_opacity(mon, LOS_NO_TRANS); in operator ()()
H A Dxom.cc413 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in mon_nearby()
999 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in _xom_confuse_monsters()
1134 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in _xom_mons_poly_target()
1196 for (monster_near_iterator mi(&you, LOS_NO_TRANS); mi; ++mi) in _rearrangeable_pieces()
1294 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in _xom_snakes_to_sticks()
1341 for (monster_near_iterator mi(&you, LOS_NO_TRANS); mi; ++mi) in _find_monster_with_animateable_weapon()
1707 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in _xom_destruction()
2176 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in _xom_player_confusion_effect()
2658 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in _xom_blink_monsters()
2874 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in _xom_choose_good_action()
H A Dlosglobal.cc90 case LOS_NO_TRANS: in _update_globallos_at()
H A Dspl-clouds.cc197 for (radius_iterator ri(center, LOS_NO_TRANS); ri; ++ri) in corpse_rot()
H A Dspl-util.cc608 for (radius_iterator ri(where, LOS_NO_TRANS); ri; ++ri) in apply_area_visible()
1562 for (radius_iterator ri(you.pos(), range, C_SQUARE, LOS_NO_TRANS); in spell_no_hostile_in_range()
1585 for (radius_iterator ri(you.pos(), range, C_SQUARE, LOS_NO_TRANS); in spell_no_hostile_in_range()
H A Ddecks.cc1383 for (radius_iterator di(you.pos(), LOS_NO_TRANS); di; ++di) in _cloud_card()
1428 for (radius_iterator ri(you.pos(), LOS_NO_TRANS, true); ri; ++ri) in _storm_card()
1540 for (radius_iterator di(you.pos(), LOS_NO_TRANS); di; ++di) in _wild_magic_card()
H A Dgod-wrath.cc613 for (radius_iterator rad(you.pos(), LOS_NO_TRANS, true); rad; in _count_corpses_in_los()
1570 radius_iterator los_it(target, LOS_NO_TRANS, true); in _prioritise_adjacent()
1625 _collect_radius_points(radius_points, you.pos(), LOS_NO_TRANS); in _fedhas_summon_plants()
H A Ditem-use.cc2762 for (radius_iterator ri(you.pos(), LOS_NO_TRANS); ri; ++ri) in _vulnerability_scroll()
3127 for (radius_iterator ri(you.pos(), LOS_NO_TRANS, true); in scroll_hostile_check()
3189 targeter_radius hitfunc(&you, LOS_NO_TRANS); in read()
3366 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in read()
H A Dspl-vortex.cc119 targeter_radius hitfunc(&you, LOS_NO_TRANS, POLAR_VORTEX_RADIUS); in cast_polar_vortex()
H A Dspl-summoning.cc313 for (monster_near_iterator mi(&you, LOS_NO_TRANS); mi; ++mi) in _place_dragon()
1687 for (radius_iterator ri(caster->pos(), LOS_NO_TRANS); ri; ++ri) in animate_dead()
1713 for (radius_iterator ri(c, LOS_NO_TRANS); ri; ++ri) in find_animatable_skeleton()
2263 for (actor_near_iterator ai(agent, LOS_NO_TRANS); ai; ++ai) in aim_battlesphere()
H A Dmon-behv.cc128 || !cell_see_cell(p, target, LOS_NO_TRANS) in _set_firing_pos()
940 if (!cell_see_cell(center, *di, LOS_NO_TRANS) in set_nearest_monster_foe()
H A Dplayer-act.cc775 for (monster_near_iterator mi(you.pos(), LOS_NO_TRANS); mi; ++mi) in go_berserk()
H A Dplayer-reacts.cc266 for (monster_near_iterator mi(&you, LOS_NO_TRANS); mi; ++mi) in _current_horror_level()
H A Dmon-util.h596 los_type los = LOS_NO_TRANS);

12