Searched refs:LOS_SOLID_SEE (Results 1 – 16 of 16) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | los-type.h | 10 LOS_SOLID_SEE = (1 << 3), // o o o h enumerator
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H A D | losparam.cc | 100 return mons_opacity(mon, LOS_SOLID_SEE); in operator ()()
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H A D | spl-cast.cc | 1290 return make_unique<targeter_radius>(&you, LOS_SOLID_SEE, range); in find_spell_targeter() 1299 return make_unique<targeter_maybe_radius>(&you, LOS_SOLID_SEE, range); in find_spell_targeter() 1308 return make_unique<targeter_maybe_radius>(&you, LOS_SOLID_SEE, range); in find_spell_targeter() 1323 return make_unique<targeter_radius>(&you, LOS_SOLID_SEE, 0); in find_spell_targeter() 1363 return make_unique<targeter_maybe_radius>(&you, LOS_SOLID_SEE, 2); in find_spell_targeter() 1365 return make_unique<targeter_maybe_radius>(&you, LOS_SOLID_SEE, 1); in find_spell_targeter() 1367 return make_unique<targeter_maybe_radius>(&you, LOS_SOLID_SEE, 3); in find_spell_targeter() 1409 return make_unique<targeter_radius>(&you, LOS_SOLID_SEE, 0); in find_spell_targeter()
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H A D | losglobal.cc | 104 case LOS_SOLID_SEE: in _update_globallos_at()
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H A D | behold.cc | 254 && cell_see_cell(pos(), mon->pos(), LOS_SOLID_SEE) && mon->see_cell_no_trans(pos()) in possible_beholder()
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H A D | mon-act.cc | 1080 || !cell_see_cell(mons.pos(), mons.get_foe()->pos(), LOS_SOLID_SEE) in _handle_wand() 2116 && cell_see_cell(you.pos(), mons->pos(), LOS_SOLID_SEE)) in _ancient_zyme_sicken() 2145 && cell_see_cell(mons->pos(), *ri, LOS_SOLID_SEE) in _ancient_zyme_sicken() 2172 && cell_see_cell(you.pos(), mons->pos(), LOS_SOLID_SEE)) in _torpor_snail_slow() 2185 for (monster_near_iterator ri(mons->pos(), LOS_SOLID_SEE); ri; ++ri) in _torpor_snail_slow()
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H A D | spl-damage.cc | 410 || !cell_see_cell(caster->pos(), mi->pos(), LOS_SOLID_SEE)) in cast_chain_spell() 2732 for (radius_iterator ri(you.pos(), range, C_SQUARE, LOS_SOLID_SEE, true); ri; ++ri) in cast_dazzling_flash() 2773 for (radius_iterator ri(you.pos(), range, C_SQUARE, LOS_SOLID_SEE, true); in cast_dazzling_flash() 3406 for (actor_near_iterator ai(source, LOS_SOLID_SEE); ai; ++ai) in cast_imb() 3422 if (cell_see_cell(source, act->pos(), LOS_SOLID_SEE)) // sanity check vs dispersal in cast_imb()
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H A D | los.cc | 905 return mons_opacity(mons, LOS_SOLID_SEE) != OPC_CLEAR; in _mons_block_sight()
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H A D | mon-movetarget.cc | 133 && cell_see_cell(mon->pos(), targpos, LOS_SOLID_SEE)) in try_pathfind()
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H A D | fineff.cc | 497 || !cell_see_cell(position, oppressor.pos(), LOS_SOLID_SEE)) in fire()
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H A D | actor.cc | 890 for (monster_near_iterator ri(pos(), LOS_SOLID_SEE); ri; ++ri) in torpor_slowed()
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H A D | mon-tentacle.cc | 741 LOS_SOLID_SEE); in move_solo_tentacle()
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H A D | l-you.cc | 575 LOS_SOLID_SEE)) in LUARET1()
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H A D | target.cc | 1898 for (radius_iterator ri(a->pos(), LOS_SOLID_SEE); ri; ++ri)
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H A D | xom.cc | 2364 if (!cell_see_cell(you.pos(), *ri, LOS_SOLID_SEE)) in _nearby_stairs()
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H A D | mon-cast.cc | 3169 if (m && cell_see_cell(mons->pos(), *ri, LOS_SOLID_SEE) in _corrupting_pulse()
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