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Searched refs:LOS_SOLID_SEE (Results 1 – 16 of 16) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dlos-type.h10 LOS_SOLID_SEE = (1 << 3), // o o o h enumerator
H A Dlosparam.cc100 return mons_opacity(mon, LOS_SOLID_SEE); in operator ()()
H A Dspl-cast.cc1290 return make_unique<targeter_radius>(&you, LOS_SOLID_SEE, range); in find_spell_targeter()
1299 return make_unique<targeter_maybe_radius>(&you, LOS_SOLID_SEE, range); in find_spell_targeter()
1308 return make_unique<targeter_maybe_radius>(&you, LOS_SOLID_SEE, range); in find_spell_targeter()
1323 return make_unique<targeter_radius>(&you, LOS_SOLID_SEE, 0); in find_spell_targeter()
1363 return make_unique<targeter_maybe_radius>(&you, LOS_SOLID_SEE, 2); in find_spell_targeter()
1365 return make_unique<targeter_maybe_radius>(&you, LOS_SOLID_SEE, 1); in find_spell_targeter()
1367 return make_unique<targeter_maybe_radius>(&you, LOS_SOLID_SEE, 3); in find_spell_targeter()
1409 return make_unique<targeter_radius>(&you, LOS_SOLID_SEE, 0); in find_spell_targeter()
H A Dlosglobal.cc104 case LOS_SOLID_SEE: in _update_globallos_at()
H A Dbehold.cc254 && cell_see_cell(pos(), mon->pos(), LOS_SOLID_SEE) && mon->see_cell_no_trans(pos()) in possible_beholder()
H A Dmon-act.cc1080 || !cell_see_cell(mons.pos(), mons.get_foe()->pos(), LOS_SOLID_SEE) in _handle_wand()
2116 && cell_see_cell(you.pos(), mons->pos(), LOS_SOLID_SEE)) in _ancient_zyme_sicken()
2145 && cell_see_cell(mons->pos(), *ri, LOS_SOLID_SEE) in _ancient_zyme_sicken()
2172 && cell_see_cell(you.pos(), mons->pos(), LOS_SOLID_SEE)) in _torpor_snail_slow()
2185 for (monster_near_iterator ri(mons->pos(), LOS_SOLID_SEE); ri; ++ri) in _torpor_snail_slow()
H A Dspl-damage.cc410 || !cell_see_cell(caster->pos(), mi->pos(), LOS_SOLID_SEE)) in cast_chain_spell()
2732 for (radius_iterator ri(you.pos(), range, C_SQUARE, LOS_SOLID_SEE, true); ri; ++ri) in cast_dazzling_flash()
2773 for (radius_iterator ri(you.pos(), range, C_SQUARE, LOS_SOLID_SEE, true); in cast_dazzling_flash()
3406 for (actor_near_iterator ai(source, LOS_SOLID_SEE); ai; ++ai) in cast_imb()
3422 if (cell_see_cell(source, act->pos(), LOS_SOLID_SEE)) // sanity check vs dispersal in cast_imb()
H A Dlos.cc905 return mons_opacity(mons, LOS_SOLID_SEE) != OPC_CLEAR; in _mons_block_sight()
H A Dmon-movetarget.cc133 && cell_see_cell(mon->pos(), targpos, LOS_SOLID_SEE)) in try_pathfind()
H A Dfineff.cc497 || !cell_see_cell(position, oppressor.pos(), LOS_SOLID_SEE)) in fire()
H A Dactor.cc890 for (monster_near_iterator ri(pos(), LOS_SOLID_SEE); ri; ++ri) in torpor_slowed()
H A Dmon-tentacle.cc741 LOS_SOLID_SEE); in move_solo_tentacle()
H A Dl-you.cc575 LOS_SOLID_SEE)) in LUARET1()
H A Dtarget.cc1898 for (radius_iterator ri(a->pos(), LOS_SOLID_SEE); ri; ++ri)
H A Dxom.cc2364 if (!cell_see_cell(you.pos(), *ri, LOS_SOLID_SEE)) in _nearby_stairs()
H A Dmon-cast.cc3169 if (m && cell_see_cell(mons->pos(), *ri, LOS_SOLID_SEE) in _corrupting_pulse()