Home
last modified time | relevance | path

Searched refs:LR_CRITICAL (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h69 #define LR_CRITICAL 1 macro
905 int LuckyRoll(int dice, int size, int add, ieDword flags=LR_CRITICAL, Actor* opponent=NULL) const;
H A DActor.cpp7496 int roll = LuckyRoll(1, ATTACKROLL, 0, LR_CRITICAL); in PerformAttack()
7501 criticalroll = LuckyRoll(1, ATTACKROLL, 0, LR_CRITICAL); in PerformAttack()
10556 ieDword critical = flags&LR_CRITICAL; in LuckyRoll()