Searched refs:LR_CRITICAL (Results 1 – 2 of 2) sorted by relevance
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.h | 69 #define LR_CRITICAL 1 macro 905 int LuckyRoll(int dice, int size, int add, ieDword flags=LR_CRITICAL, Actor* opponent=NULL) const;
|
H A D | Actor.cpp | 7496 int roll = LuckyRoll(1, ATTACKROLL, 0, LR_CRITICAL); in PerformAttack() 7501 criticalroll = LuckyRoll(1, ATTACKROLL, 0, LR_CRITICAL); in PerformAttack() 10556 ieDword critical = flags&LR_CRITICAL; in LuckyRoll()
|