Home
last modified time | relevance | path

Searched refs:LR_NEGATIVE (Results 1 – 3 of 3) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.h71 #define LR_NEGATIVE 4 macro
H A DActor.cpp7425 spdfactor += LuckyRoll(1, 6, -4, LR_NEGATIVE); in PerformAttack()
10548 if (flags&LR_NEGATIVE) { in LuckyRoll()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/
H A DFXOpcodes.cpp5750 …fx->Duration = game->GameTime + target->LuckyRoll(dice, size, 0, LR_NEGATIVE) * core->Time.round_s… in fx_maze()
6750 roll = target->LuckyRoll(1,100,0,LR_NEGATIVE); in fx_set_area_effect()