Searched refs:LR_NEGATIVE (Results 1 – 3 of 3) sorted by relevance
71 #define LR_NEGATIVE 4 macro
7425 spdfactor += LuckyRoll(1, 6, -4, LR_NEGATIVE); in PerformAttack()10548 if (flags&LR_NEGATIVE) { in LuckyRoll()
5750 …fx->Duration = game->GameTime + target->LuckyRoll(dice, size, 0, LR_NEGATIVE) * core->Time.round_s… in fx_maze()6750 roll = target->LuckyRoll(1,100,0,LR_NEGATIVE); in fx_set_area_effect()