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Searched refs:LSL_RD_RM_I5 (Results 1 – 5 of 5) sorted by relevance

/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/
H A Dthumb.h145 #define LSL_RD_RM_I5 \ macro
353 #define LSL_RD_RM_I5 \ macro
508 #define LSL_RD_RM_I5 \ macro
678 #define LSL_RD_RM_I5 \ macro
794 LSL_RD_RM_I5;
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DGBA-thumb.cpp640 #define LSL_RD_RM_I5 \
893 #ifndef LSL_RD_RM_I5
894 #define LSL_RD_RM_I5 \
987 LSL_RD_RM_I5;
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A Dthumb.cpp150 #define LSL_RD_RM_I5 \ in RunTHUMB() macro
240 LSL_RD_RM_I5; in RunTHUMB()
/dports/emulators/mednafen/mednafen/src/gba/
H A Dthumb.cpp153 #define LSL_RD_RM_I5 \ in RunTHUMB() macro
243 LSL_RD_RM_I5; in RunTHUMB()
/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dgba.cpp5096 #ifndef LSL_RD_RM_I5
5097 #define LSL_RD_RM_I5 \ macro
5190 LSL_RD_RM_I5;