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Searched refs:LSM_X (Results 1 – 5 of 5) sorted by relevance

/dports/games/rottdc/rottdc-1.0-2/rott/
H A D_rt_menu.h52 #define LSM_X 180 //32 macro
H A Drt_menu.c401 CP_iteminfo LSItems = { LSM_X, LSM_Y, NUMSAVEGAMES, 0, 10, NULL, mn_largefont };
2333 PrintX = LSM_X+LSItems.indent+2; in HandleMenu()
3586 EraseMenuBufRegion (LSM_X+LSItems.indent, LSM_Y+1+which*9, 80, 8); in CP_SaveGame()
3597 EraseMenuBufRegion (LSM_X+LSItems.indent+1, LSM_Y+which*9+2, in CP_SaveGame()
3609 if (US_LineInput (LSM_X+LSItems.indent+2, LSM_Y+which*9+2, in CP_SaveGame()
3632 EraseMenuBufRegion (LSM_X+LSItems.indent+1, LSM_Y+which*9+2, in CP_SaveGame()
3635 PrintX = LSM_X+LSItems.indent+2; in CP_SaveGame()
4409 DrawSTMenuBuf (LSM_X+LSItems.indent, LSM_Y+1+w*9, 80, 7, false); in PrintLSEntry()
4411 PrintX = LSM_X+LSItems.indent+2; in PrintLSEntry()
/dports/games/bstone/bstone-1.1.9/src/
H A D3d_menu.h104 #define LSM_X (85) macro
H A D3d_menu.cpp154 CP_iteminfo LSItems = { LSM_X, LSM_Y, 10, 0, 0, 8, { 86, -1, 144, 8, 1 } };
2430 …DrawOutline(LSM_X + LSItems.indent, LSM_Y + w * LSItems.y_spacing - 2, LSM_W - LSItems.indent, 8, … in PrintLSEntry()
2434 PrintX = LSM_X + LSItems.indent + 2; in PrintLSEntry()
2504 …VWB_Bar(LSM_X + LSItems.indent + 1, LSM_Y + which * LSItems.y_spacing - 1, LSM_W - LSItems.indent … in CP_SaveGame()
2509 …if (US_LineInput(LSM_X + LSItems.indent + 2, LSM_Y + which * LSItems.y_spacing, input, input, true… in CP_SaveGame()
2522 LSM_X + LSItems.indent + 1, in CP_SaveGame()
/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dwl_loadsave.cpp102 #define LSM_X (320-LSM_W-10) macro
202 LoadSaveMenu(bool save) : Menu(LSM_X, LSM_Y, LSM_W, 24), save(save) in LoadSaveMenu()