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Searched refs:LSTATE_ICY_WALL (Results 1 – 8 of 8) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dlevel-state-type.h18 LSTATE_ICY_WALL = (1 << 6), // Any icy walls exist. enumerator
H A Dshow.cc176 if (env.level_state & LSTATE_ICY_WALL in _update_feat_at()
H A Dtilecell.cc511 else if (env.level_state & LSTATE_ICY_WALL in pack_cell_overlays()
H A Dstairs.cc1172 env.level_state |= LSTATE_ICY_WALL; in _update_level_state()
H A Dmon-act.cc1714 if (env.level_state & LSTATE_ICY_WALL) in handle_monster_move()
2781 const bool have_icy = env.level_state & LSTATE_ICY_WALL; in _check_damaging_walls()
H A Dtileview.cc1464 else if (env.level_state & LSTATE_ICY_WALL) in tile_apply_properties()
H A Dspl-damage.cc3544 env.level_state |= LSTATE_ICY_WALL; in cast_frozen_ramparts()
3570 env.level_state &= ~LSTATE_ICY_WALL; in end_frozen_ramparts()
H A Dtilepick.cc552 if (env.level_state & LSTATE_ICY_WALL) in tileidx_feature()