Searched refs:LSTATE_ICY_WALL (Results 1 – 8 of 8) sorted by relevance
18 LSTATE_ICY_WALL = (1 << 6), // Any icy walls exist. enumerator
176 if (env.level_state & LSTATE_ICY_WALL in _update_feat_at()
511 else if (env.level_state & LSTATE_ICY_WALL in pack_cell_overlays()
1172 env.level_state |= LSTATE_ICY_WALL; in _update_level_state()
1714 if (env.level_state & LSTATE_ICY_WALL) in handle_monster_move()2781 const bool have_icy = env.level_state & LSTATE_ICY_WALL; in _check_damaging_walls()
1464 else if (env.level_state & LSTATE_ICY_WALL) in tile_apply_properties()
3544 env.level_state |= LSTATE_ICY_WALL; in cast_frozen_ramparts()3570 env.level_state &= ~LSTATE_ICY_WALL; in end_frozen_ramparts()
552 if (env.level_state & LSTATE_ICY_WALL) in tileidx_feature()