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Searched refs:LS_current (Results 1 – 3 of 3) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_game.cpp40 extern int8_t LS_current;
3135 if (LS_current == -1) { in GameLoop()
3142 LS_current = 1; in GameLoop()
3148 LS_current = LS_total = -1; in GameLoop()
3174 LS_current = LS_total = -1; in GameLoop()
3198 LS_current = 1; in GameLoop()
H A D3d_menu.cpp2263 extern int8_t LS_current, LS_total;
2290 LS_current = 1; in DrawLSAction()
2318 LS_current = -1; // clean up in CP_LoadGame()
2346 LS_current = -1; // Clean up in CP_LoadGame()
H A D3d_main.cpp7648 int8_t LS_current = -1; variable