Searched refs:LS_current (Results 1 – 3 of 3) sorted by relevance
40 extern int8_t LS_current;3135 if (LS_current == -1) { in GameLoop()3142 LS_current = 1; in GameLoop()3148 LS_current = LS_total = -1; in GameLoop()3174 LS_current = LS_total = -1; in GameLoop()3198 LS_current = 1; in GameLoop()
2263 extern int8_t LS_current, LS_total;2290 LS_current = 1; in DrawLSAction()2318 LS_current = -1; // clean up in CP_LoadGame()2346 LS_current = -1; // Clean up in CP_LoadGame()
7648 int8_t LS_current = -1; variable