Searched refs:LUA_Call (Results 1 – 6 of 6) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | lua_consolelib.c | 83 LUA_Call(gL, (int)argc, 0, 1); // argc is 1-based, so this will cover the player we passed too. in Got_Luacmd() 178 …LUA_Call(gL, (int)COM_Argc(), 0, 1); // COM_Argc is 1-based, so this will cover the player we pass… in COM_Lua_f() 296 LUA_Call(gL, 1, 0, 1); // call function(cvar) in Lua_OnChange()
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H A D | lua_script.h | 47 int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex);
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H A D | lua_hudlib.c | 1291 LUA_Call(gL, 3, 0, 1); in LUAh_GameHUD() 1318 LUA_Call(gL, 1, 0, 1); in LUAh_ScoresHUD() 1345 LUA_Call(gL, 1, 0, 1); in LUAh_TitleHUD() 1380 LUA_Call(gL, 4, 0, 1); in LUAh_TitleCardHUD() 1408 LUA_Call(gL, 1, 0, 1); in LUAh_IntermissionHUD()
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H A D | lua_infolib.c | 660 LUA_Call(gL, 3, 0, 1); in A_Lua() 855 LUA_Call(gL, 3, 0, -(2 + 3)); in LUA_CallAction()
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H A D | lua_script.c | 138 int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex) in LUA_Call() function
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/blua/ |
H A D | liolib.c | 310 LUA_Call(gL, 2, 0, 1); in Got_LuaFile()
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