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Searched refs:LUA_Call (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_consolelib.c83 LUA_Call(gL, (int)argc, 0, 1); // argc is 1-based, so this will cover the player we passed too. in Got_Luacmd()
178LUA_Call(gL, (int)COM_Argc(), 0, 1); // COM_Argc is 1-based, so this will cover the player we pass… in COM_Lua_f()
296 LUA_Call(gL, 1, 0, 1); // call function(cvar) in Lua_OnChange()
H A Dlua_script.h47 int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex);
H A Dlua_hudlib.c1291 LUA_Call(gL, 3, 0, 1); in LUAh_GameHUD()
1318 LUA_Call(gL, 1, 0, 1); in LUAh_ScoresHUD()
1345 LUA_Call(gL, 1, 0, 1); in LUAh_TitleHUD()
1380 LUA_Call(gL, 4, 0, 1); in LUAh_TitleCardHUD()
1408 LUA_Call(gL, 1, 0, 1); in LUAh_IntermissionHUD()
H A Dlua_infolib.c660 LUA_Call(gL, 3, 0, 1); in A_Lua()
855 LUA_Call(gL, 3, 0, -(2 + 3)); in LUA_CallAction()
H A Dlua_script.c138 int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex) in LUA_Call() function
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/blua/
H A Dliolib.c310 LUA_Call(gL, 2, 0, 1); in Got_LuaFile()