Searched refs:LUA_VAR_NAMED (Results 1 – 7 of 7) sorted by relevance
/dports/games/zangband/zangband/src/ |
H A D | fields.c | 425 "b", LUA_VAR_NAMED(field_visible(f_ptr), "visible"))) in compact_fields() 896 "b", LUA_VAR_NAMED(field_visible(f_ptr), "visible")); in field_destroy_type() 1230 "b", LUA_VAR_NAMED(field_visible(f_ptr), "visible")); in process_fields()
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H A D | cmd2.c | 683 "i", LUA_VAR_NAMED(i, "power"))) in do_cmd_open_aux() 1032 "i", LUA_VAR_NAMED(dig, "power"))) in do_cmd_tunnel_aux() 1502 "i", LUA_VAR_NAMED(i, "power"))) in do_cmd_disarm_aux()
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H A D | spells1.c | 4571 LUA_VAR(who), LUA_VAR_NAMED(d, "dist"), in project() 4572 LUA_VAR(dam), LUA_VAR_NAMED(typ, "type"), in project() 4573 LUA_VAR_NAMED(player_can_see_bold(x, y), "known"), in project() 4584 LUA_VAR(dam), LUA_VAR_NAMED(typ, "type"), in project() 4585 LUA_VAR_NAMED(player_can_see_bold(x, y), "known"), in project()
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H A D | melee2.c | 2337 LUA_VAR_NAMED(m_ptr->r_idx, "r_idx"), in take_move() 2338 LUA_VAR_NAMED(see_grid, "visible"), in take_move() 2339 LUA_VAR_NAMED((!is_pet(m_ptr) || p_ptr->pet_open_doors), "allow_open"), in take_move()
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H A D | xtra2.c | 473 "i:", LUA_VAR_NAMED(m_ptr->r_idx, "r_idx")); in monster_death() 485 "i:", LUA_VAR_NAMED(m_ptr->r_idx, "r_idx")); in monster_death()
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H A D | wild3.c | 172 "i:", LUA_VAR_NAMED(data, "power")); in overlay_place()
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H A D | defines.h | 5077 #define LUA_VAR_NAMED(A, N) \ macro
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