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Searched refs:LUAh_MobjFuse (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_hook.h88 #define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type macro
H A Dp_mobj.c7863 if (!LUAh_MobjFuse(mobj)) in P_MobjSceneryThink()
7922 if (!LUAh_MobjFuse(mobj)) in P_MobjSceneryThink()
9878 if (LUAh_MobjFuse(mobj) || P_MobjWasRemoved(mobj)) in P_FuseThink()