Searched refs:LUAh_MobjFuse (Results 1 – 2 of 2) sorted by relevance
88 #define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type macro
7863 if (!LUAh_MobjFuse(mobj)) in P_MobjSceneryThink()7922 if (!LUAh_MobjFuse(mobj)) in P_MobjSceneryThink()9878 if (LUAh_MobjFuse(mobj) || P_MobjWasRemoved(mobj)) in P_FuseThink()