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Searched refs:LUAh_MobjMoveCollide (Results 1 – 2 of 2) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dlua_hook.h86 #define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveColl… macro
H A Dp_map.c946 shouldCollide = LUAh_MobjMoveCollide(tmthing, thing); // checks hook for tmthing's type in PIT_CheckThing()