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Searched refs:LUMP_LIGHTING (Results 1 – 25 of 77) sorted by relevance

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/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dbspfile.h42 #define LUMP_LIGHTING 8 macro
/dports/games/darkplaces/darkplaces/
H A Dbspfile.h42 #define LUMP_LIGHTING 8 macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dbspfile.h74 #define LUMP_LIGHTING 8 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dbspfile.h48 #define LUMP_LIGHTING 8 macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dbspfile.h74 #define LUMP_LIGHTING 8 macro
/dports/games/quake2-relay/relay-0.4/common/
H A Dbsp.h63 #define LUMP_LIGHTING 7 macro
H A Dbsp.c155 case LUMP_LIGHTING: in ReadBSP()
156 BlockRead(block, bsp->lightdata, lumps[LUMP_LIGHTING].filelen); in ReadBSP()
/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dqfiles.h211 #define LUMP_LIGHTING 7 macro
H A Dbspfile.h71 #define LUMP_LIGHTING 8 macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dqfiles.h211 #define LUMP_LIGHTING 7 macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dbspfile.h73 #define LUMP_LIGHTING 8 macro
/dports/games/uhexen2/hexen2source-1.5.9/utils/common/
H A Dbspfile.h73 #define LUMP_LIGHTING 8 macro
H A Dbspfile.c295 lightdatasize = CopyLump (LUMP_LIGHTING, dlightdata, 1); in LoadBSPFile()
351 AddLump (LUMP_LIGHTING, dlightdata, lightdatasize); in WriteBSPFile()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dbspfile.h77 #define LUMP_LIGHTING 8 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqfiles.h269 #define LUMP_LIGHTING 7 macro
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqfiles.h269 #define LUMP_LIGHTING 7 macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dqfiles.h218 #define LUMP_LIGHTING 7 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqfiles.h269 #define LUMP_LIGHTING 7 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dqfiles.h269 #define LUMP_LIGHTING 7 macro
/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dqfiles.h271 #define LUMP_LIGHTING 7 macro
/dports/games/tenebrae/tenebrae_0/
H A Dbspfile.h72 #define LUMP_LIGHTING 8 macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dqfiles.h271 #define LUMP_LIGHTING 7 macro
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dbspfile.h73 #define LUMP_LIGHTING 8 macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dbspfile.h79 #define LUMP_LIGHTING 8 macro
/dports/games/zhlt/zhlt-3.4/common/
H A Dbspfile.h105 #define LUMP_LIGHTING 8 macro

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