/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/ |
H A D | bspfile_rbsp.c | 53 #define LUMP_NODES 3 macro 240 numBSPNodes = CopyLump( (bspHeader_t*) header, LUMP_NODES, bspNodes, sizeof( bspNode_t ) ); in LoadRBSPFile() 315 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteRBSPFile()
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H A D | bspfile_ibsp.c | 53 #define LUMP_NODES 3 macro 489 numBSPNodes = CopyLump( (bspHeader_t*) header, LUMP_NODES, bspNodes, sizeof( bspNode_t ) ); in LoadIBSPFile() 560 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteIBSPFile()
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/ |
H A D | bspfile_rbsp.c | 53 #define LUMP_NODES 3 macro 241 …numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( b… in LoadRBSPFile() 315 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteRBSPFile()
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H A D | bspfile_ibsp.c | 53 #define LUMP_NODES 3 macro 482 …numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( b… in LoadIBSPFile() 560 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteIBSPFile()
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/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/ |
H A D | bsploader.h | 4 #define LUMP_NODES 3 macro
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/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/ |
H A D | bsploader.h | 7 #define LUMP_NODES 3 macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | bspfile.h | 39 #define LUMP_NODES 5 macro
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/dports/games/darkplaces/darkplaces/ |
H A D | bspfile.h | 39 #define LUMP_NODES 5 macro
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/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | bspfile.h | 71 #define LUMP_NODES 5 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | bspfile.h | 45 #define LUMP_NODES 5 macro
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | bspfile.h | 71 #define LUMP_NODES 5 macro
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | bsp.h | 60 #define LUMP_NODES 4 macro
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H A D | bsp.c | 115 case LUMP_NODES: in ReadBSP() 116 for (i = 0; i < bsp->num[LUMP_NODES]; i++) in ReadBSP()
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/dports/games/gtkradiant/GPL/Q2Tools/qe4/ |
H A D | qfiles.h | 208 #define LUMP_NODES 4 macro
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/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/ |
H A D | qfiles.h | 208 #define LUMP_NODES 4 macro
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/ |
H A D | bspfile.h | 70 #define LUMP_NODES 5 macro
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/dports/games/uhexen2/hexen2source-1.5.9/utils/common/ |
H A D | bspfile.h | 70 #define LUMP_NODES 5 macro
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H A D | bspfile.c | 285 numnodes = CopyLump (LUMP_NODES, dnodes, sizeof(dnode_t)); in LoadBSPFile() 342 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile()
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | qfiles.h | 256 #define LUMP_NODES 3 macro
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | bspfile.h | 74 #define LUMP_NODES 5 macro
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | qfiles.h | 266 #define LUMP_NODES 4 macro
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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | qfiles.h | 266 #define LUMP_NODES 4 macro
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | qfiles.h | 215 #define LUMP_NODES 4 macro
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/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | qfiles.h | 266 #define LUMP_NODES 4 macro
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/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/ |
H A D | qfiles.h | 266 #define LUMP_NODES 4 macro
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