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Searched refs:LUMP_NODES (Results 1 – 25 of 138) sorted by relevance

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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/q3map2/
H A Dbspfile_rbsp.c53 #define LUMP_NODES 3 macro
240 numBSPNodes = CopyLump( (bspHeader_t*) header, LUMP_NODES, bspNodes, sizeof( bspNode_t ) ); in LoadRBSPFile()
315 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteRBSPFile()
H A Dbspfile_ibsp.c53 #define LUMP_NODES 3 macro
489 numBSPNodes = CopyLump( (bspHeader_t*) header, LUMP_NODES, bspNodes, sizeof( bspNode_t ) ); in LoadIBSPFile()
560 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteIBSPFile()
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/q3map2/
H A Dbspfile_rbsp.c53 #define LUMP_NODES 3 macro
241 …numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( b… in LoadRBSPFile()
315 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteRBSPFile()
H A Dbspfile_ibsp.c53 #define LUMP_NODES 3 macro
482 …numBSPNodes = CopyLump_Allocate( (bspHeader_t*) header, LUMP_NODES, (void **) &bspNodes, sizeof( b… in LoadIBSPFile()
560 AddLump( file, (bspHeader_t*) header, LUMP_NODES, bspNodes, numBSPNodes * sizeof( bspNode_t ) ); in WriteIBSPFile()
/dports/games/gtkradiant/GPL/GtkRadiant/contrib/bobtoolz/
H A Dbsploader.h4 #define LUMP_NODES 3 macro
/dports/games/netradiant/netradiant-20150621-src/contrib/bobtoolz/
H A Dbsploader.h7 #define LUMP_NODES 3 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dbspfile.h39 #define LUMP_NODES 5 macro
/dports/games/darkplaces/darkplaces/
H A Dbspfile.h39 #define LUMP_NODES 5 macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dbspfile.h71 #define LUMP_NODES 5 macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dbspfile.h45 #define LUMP_NODES 5 macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dbspfile.h71 #define LUMP_NODES 5 macro
/dports/games/quake2-relay/relay-0.4/common/
H A Dbsp.h60 #define LUMP_NODES 4 macro
H A Dbsp.c115 case LUMP_NODES: in ReadBSP()
116 for (i = 0; i < bsp->num[LUMP_NODES]; i++) in ReadBSP()
/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dqfiles.h208 #define LUMP_NODES 4 macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dqfiles.h208 #define LUMP_NODES 4 macro
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dbspfile.h70 #define LUMP_NODES 5 macro
/dports/games/uhexen2/hexen2source-1.5.9/utils/common/
H A Dbspfile.h70 #define LUMP_NODES 5 macro
H A Dbspfile.c285 numnodes = CopyLump (LUMP_NODES, dnodes, sizeof(dnode_t)); in LoadBSPFile()
342 AddLump (LUMP_NODES, dnodes, numnodes*sizeof(dnode_t)); in WriteBSPFile()
/dports/games/evq3/evq3/code/qcommon/
H A Dqfiles.h256 #define LUMP_NODES 3 macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dbspfile.h74 #define LUMP_NODES 5 macro
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dqfiles.h266 #define LUMP_NODES 4 macro
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dqfiles.h266 #define LUMP_NODES 4 macro
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dqfiles.h215 #define LUMP_NODES 4 macro
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dqfiles.h266 #define LUMP_NODES 4 macro
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dqfiles.h266 #define LUMP_NODES 4 macro

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