Searched refs:LUT3D_TEXTURE_SIZE (Results 1 – 1 of 1) sorted by relevance
57 static const int LUT3D_TEXTURE_SIZE = sizeof(float) * 3 * LUT3D_EDGE_SIZE * LUT3D_EDGE_SIZE * variable253 float *lut_data = (float *)MEM_mallocN(LUT3D_TEXTURE_SIZE, __func__); in updateGLSLLut3d()