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Searched refs:L_Dispatch (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_script.cpp1163 void L_Dispatch(const UnaryFunction& f) in L_Dispatch() function
1189 L_Dispatch(boost::bind(&LuaState::Init, _1, fRestoringSaved)); in L_Call_Init()
1194 L_Dispatch(boost::bind(&LuaState::Cleanup, _1)); in L_Call_Cleanup()
1202 L_Dispatch(boost::bind(&LuaState::Idle, _1)); in L_Call_Idle()
1207 L_Dispatch(boost::bind(&LuaState::PostIdle, _1)); in L_Call_PostIdle()
1257 L_Dispatch(boost::bind(&LuaState::GotItem, _1, type, player_index)); in L_Call_Got_Item()
1262 L_Dispatch(boost::bind(&LuaState::LightActivated, _1, index)); in L_Call_Light_Activated()
1267 L_Dispatch(boost::bind(&LuaState::PlatformActivated, _1, index)); in L_Call_Platform_Activated()
1272 L_Dispatch(boost::bind(&LuaState::PlayerRevived, _1, player_index)); in L_Call_Player_Revived()
1307 L_Dispatch(boost::bind(&LuaState::ItemCreated, _1, item_index)); in L_Call_Item_Created()
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