/dports/games/wyrmsun/Wyrmsun-3.5.4/maps/nidavellir/ |
H A D | brown-hills.sms | 27 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 28 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 29 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 30 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 31 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 32 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 80 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 81 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 82 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 83 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … [all …]
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H A D | chaincolt-foothills.sms | 53 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 54 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 55 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 56 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 57 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 58 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 59 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 62 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 63 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 64 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … [all …]
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H A D | southern-tunnels.sms | 11 …Land", "Land", "Land", "Land", "Rock", "Rock", "Land", "Land", "Land", "Land", "Land", … 12 …Land", "Land", "Land", "Rock", "Land", "Land", "Rough", "Land", "Rough", "Land", "Land", … 13 …Land", "Mush", "Land", "Land", "Rock", "Land", "Land", "Land", "Rock", "Land", "Land", … 17 …Land", "Land", "Mush", "Rock", "Rock", "Land", "Land", "Land", "Rough", "Land", "Land", … 18 …Land", "Land", "Land", "Rock", "Rock", "Rock", "Rock", "Land", "Land", "Rough", "Rough", … 20 …Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Rock", "Rock", "Rock", "Rock", … 21 …Land", "Land", "Land", "Rock", "Rock", "Land", "Land", "Land", "Land", "Land", "Mush", … 22 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Rough", … 23 …Land", "Land", "Land", "Mush", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 24 …Land", "Land", "Land", "Land", "Mush", "Land", "Land", "Rough", "Land", "Land", "Rough", … [all …]
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H A D | northern-wastelands.sms | 6 …Land", "Land", "Land", "Tree", "Tree", "Tree", "Land", "Tree", "Tree", "Tree", "Tree", … 7 …Land", "Land", "Land", "Tree", "Tree", "Tree", "Land", "Land", "Tree", "Tree", "Tree", … 45 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Tree", … 46 …Land", "Land", "Tree", "Tree", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 50 …Land", "Land", "Land", "Tree", "Tree", "Land", "Tree", "Tree", "Land", "Land", "Land", … 51 …Land", "Land", "Land", "Land", "Land", "Land", "Tree", "Tree", "Land", "Rough", "Rough", … 52 …Land", "Land", "Land", "Land", "Rough", "Rough", "Tree", "Tree", "Rough", "Rough", "Rough", … 53 …Land", "Land", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", … 54 …Land", "Land", "Rough", "Rough", "Rock", "Rock", "Rock", "Rough", "Rock", "Rock", "Rough", … 59 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … [all …]
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H A D | caverns-of-chaincolt.sms | 27 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 28 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 29 …Land", "Rough", "Rough", "Rock", "Rock", "Rough", "Rough", "Rough", "Rough", "Rough", "Land", … 30 …Land", "Land", "Land", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", … 31 …Land", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Land", "Land", "Land", … 32 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", … 33 …Land", "Land", "Land", "Land", "Land", "Land", "Rough", "Rough", "Rough", "Rough", "Land", … 34 …Land", "Land", "Land", "Land", "Land", "Land", "Rough", "Rock", "Rock", "Rough", "Rough", … 35 …Land", "Land", "Land", "Land", "Land", "Rough", "Rough", "Rough", "Rough", "Rock", "Rock", … 36 …Land", "Land", "Land", "Land", "Land", "Land", "Rough", "Rock", "Rock", "Rough", "Rough", … [all …]
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H A D | caverns-of-flame.sms | 12 …Land", "Rock", "Rock", "Land", "Land", "Rough", "Mush", "Land", "Land", "Land", "Land", … 13 …Land", "Mush", "Land", "Mush", "Land", "Rock", "Land", "Rough", "Land", "Land", "Land", … 14 …Land", "Land", "Land", "Land", "Land", "Rough", "Rough", "Land", "Rock", "Rough", "Rough", … 15 …Land", "Land", "Land", "Land", "Land", "Land", "Water", "Rock", "Rock", "Land", "Land", … 21 …Land", "Rock", "Rock", "Water", "Water", "Land", "Land", "Land", "Rough", "Land", "Rough", … 22 …Land", "Rock", "Land", "Land", "Rough", "Rough", "Rock", "Land", "Land", "Rough", "Land", … 25 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Rock", "Water", "Water", … 26 …Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Rock", "Rock", "Water", "Water", … 28 …Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Land", "Land", "Rock", "Rock", … 35 …Land", "Land", "Rough", "Rough", "Land", "Rough", "Land", "Land", "Rock", "Rough", "Rough", … [all …]
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H A D | shorbear-hills.sms | 9 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Rock", "Rock", "Rock", … 10 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Rock", "Rock", "Rock", … 23 …Land", "Tree", "Land", "Land", "Rough", "Rock", "Rock", "Rock", "Land", "Land", "Land", … 26 …Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Tree", "Tree", "Tree", … 41 …Land", "Land", "Land", "Rough", "Rock", "Rock", "Rock", "Rough", "Rough", "Rough", "Rock", … 42 …Land", "Land", "Land", "Rough", "Rough", "Rock", "Rock", "Rock", "Rock", "Rock", "Rock", … 43 …Land", "Land", "Land", "Land", "Rough", "Rough", "Rough", "Rough", "Rock", "Rock", "Rock", … 44 …Land", "Land", "Land", "Rough", "Rough", "Rough", "Rock", "Rock", "Rock", "Rock", "Rock", … 46 …Land", "Land", "Rough", "Rock", "Rock", "Rock", "Rough", "Rock", "Rough", "Rough", "Rough", … 47 …Land", "Land", "Water", "Water", "Rough", "Rough", "Land", "Land", "Land", "Land", "Land", … [all …]
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H A D | svafnirs-lair.sms | 9 …{"Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Rough", "Rock", "Rock",… 14 …Land", "Land", "Land", "Rock", "Rock", "Rock", "Rock", "Rock", "Land", "Land", "Rough", … 15 …Land", "Land", "Rock", "Rock", "Rock", "Rock", "Land", "Land", "Land", "Rough", "Land", … 16 …Land", "Rock", "Rock", "Rough", "Rough", "Rough", "Rough", "Land", "Land", "Land", "Land", … 17 … "Rough", "Land", "Rough", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land",… 18 …Land", "Land", "Land", "Rock", "Rock", "Rock", "Land", "Land", "Land", "Land", "Land", … 19 …Land", "Land", "Land", "Land", "Rock", "Rock", "Land", "Land", "Rough", "Rock", "Rock", … 20 …Land", "Land", "Land", "Rock", "Land", "Land", "Rough", "Land", "Rough", "Rock", "Rock", … 21 …Land", "Land", "Land", "Rock", "Land", "Land", "Rough", "Land", "Rock", "Rock", "Rock", … 23 …Land", "Land", "Land", "Rough", "Land", "Land", "Rock", "Rock", "Rock", "Rock", "Water", … [all …]
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H A D | eastern-mines.sms | 15 …Land", "", "", "Mush", "", "", "Rough", "Land", "Land", "Land", "", … 18 … "Rough", "", "", "", "Land", "Rough", "Rough", "Rough", "Water", "Water", "", … 20 …Land", "", "Land", "", "Rough", "", "", "Land", "Rough", "", "Rough", … 23 …Land", "", "Land", "", "", "Mush", "", "", "", "Rough", "", … 25 …Land", "", "", "", "", "", "", "Land", "Land", "Rough", "", … 28 …Land", "Rough", "", "", "", "", "Land", "Land", "", "Rough", "Mush", … 29 …Land", "", "", "", "", "", "", "", "", "", "", … 36 …Land", "Land", "Mush", "", "", "", "Land", "", "Rough", "Rough", "", … 37 …Land", "Land", "", "", "", "Rough", "Mush", "", "", "", "Rough", … 38 … "", "", "Land", "Land", "Rough", "", "", "", "Land", "Rough", "", … [all …]
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H A D | tomb-of-durahn-eikinskjaldi.sms | 8 …{"Rock", "Rock", "Rock", "Rock", "Rock", "Rock", "Rock", "Wall", "Land", "Wall", "Rock",… 10 …{"Rock", "Rock", "Rock", "Rock", "Rock", "Wall", "Land", "Land", "Land", "Land", "Wall",… 11 …{"Rock", "Rock", "Rock", "Rock", "Rock", "Wall", "Land", "Wall", "Wall", "Land", "Wall",… 12 …ll", "Wall", "Door", "Wall", "Wall", "Wall", "Wall", "Land", "Land", "Land", "Land", "W… 13 …ck", "Rock", "Rock", "Wall", "Land", "Wall", "Wall", "Land", "Land", "Wall", "Wall", "W… 14 …ck", "Rock", "Rock", "Rock", "Rock", "Wall", "Land", "Wall", "Wall", "Wall", "Land", "L… 15 …ck", "Rock", "Wall", "Land", "Land", "Land", "Wall", "Wall", "Land", "Wall", "Wall", "L… 16 …ck", "Rock", "Wall", "Land", "Wall", "Wall", "Land", "Wall", "Wall", "Wall", "Wall", "D… 17 …ck", "Rock", "Wall", "Land", "Land", "Wall", "Door", "Wall", "Wall", "Wall", "Wall", "L… 18 … "Rough", "Rough", "Rough", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land",…
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/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/view/render/ |
H A D | terrainstorage.cpp | 25 const ESM::Land& land = mData.getLand().getRecord(index).get(); in getLand() 26 … new ESMTerrain::LandObject(&land, ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_V… in getLand() 54 const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr; in getSumOfAlteredAndTrueHeight() 58 return mAlteredHeight[inCellY*ESM::Land::LAND_SIZE + inCellX] + height; in getSumOfAlteredAndTrueHeight() 64 return &mAlteredHeight[inCellY*ESM::Land::LAND_SIZE + inCellX]; in getAlteredHeight() 75 return heightData->mHeights[col*ESM::Land::LAND_SIZE + row] + in getThisHeight() 81 return heightData->mHeights[(col)*ESM::Land::LAND_SIZE + row - 1] + in getLeftHeight() 87 return heightData->mHeights[col*ESM::Land::LAND_SIZE + row + 1] + in getRightHeight() 93 return heightData->mHeights[(col - 1)*ESM::Land::LAND_SIZE + row] + in getUpHeight() 99 return heightData->mHeights[(col + 1)*ESM::Land::LAND_SIZE + row] + in getDownHeight() [all …]
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H A D | terrainstorage.hpp | 28 std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight; 35 int getThisHeight(int col, int row, const ESM::Land::LandData *heightData) const; 36 int getLeftHeight(int col, int row, const ESM::Land::LandData *heightData) const; 37 int getRightHeight(int col, int row, const ESM::Land::LandData *heightData) const; 38 int getUpHeight(int col, int row, const ESM::Land::LandData *heightData) const; 39 int getDownHeight(int col, int row, const ESM::Land::LandData *heightData) const; 40 … int getHeightDifferenceToLeft(int col, int row, const ESM::Land::LandData *heightData) const; 41 … int getHeightDifferenceToRight(int col, int row, const ESM::Land::LandData *heightData) const; 42 int getHeightDifferenceToUp(int col, int row, const ESM::Land::LandData *heightData) const; 43 … int getHeightDifferenceToDown(int col, int row, const ESM::Land::LandData *heightData) const; [all …]
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H A D | terrainshapemode.cpp | 332 …if (i < ESM::Land::LAND_SIZE - 1) v1.z() = landShapePointer[j * ESM::Land::LAND_SIZE + i + 1] - la… in applyTerrainEditChanges() 340 …if (j < ESM::Land::LAND_SIZE - 1) v2.z() = landShapePointer[(j + 1) * ESM::Land::LAND_SIZE + i] - … in applyTerrainEditChanges() 675 … upHeight = landUpShapePointer[(ESM::Land::LAND_SIZE - 2) * ESM::Land::LAND_SIZE + inCellX]; in smoothHeight() 1239 …eftCellSampleHeight = landLeftShapePointer[(ESM::Land::LAND_SIZE / 2) * ESM::Land::LAND_SIZE + ESM… in createNewLandData() 1259 …upCellSampleHeight = landUpShapePointer[(ESM::Land::LAND_SIZE - 1) * ESM::Land::LAND_SIZE + (ESM::… in createNewLandData() 1413 …landShapePointer[i * ESM::Land::LAND_SIZE] != landLeftShapePointer[i * ESM::Land::LAND_SIZE + ESM:… in fixEdges() 1414 …landShapeNew[i * ESM::Land::LAND_SIZE] = landLeftShapePointer[i * ESM::Land::LAND_SIZE + ESM::Land… in fixEdges() 1416 …landShapePointer[i * ESM::Land::LAND_SIZE + ESM::Land::LAND_SIZE - 1] != landRightShapePointer[i *… in fixEdges() 1417 …landShapeNew[i * ESM::Land::LAND_SIZE + ESM::Land::LAND_SIZE - 1] = landRightShapePointer[i * ESM:… in fixEdges() 1420 … landShapeNew[i] = landUpShapePointer[(ESM::Land::LAND_SIZE - 1) * ESM::Land::LAND_SIZE + i]; in fixEdges() [all …]
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H A D | terrainselection.cpp | 133 …const int landHeightsNudge = (ESM::Land::REAL_SIZE / ESM::Land::LAND_SIZE) / (ESM::Land::LAND_SIZE… in drawTextureSelection() 135 …const int textureSizeToLandSizeModifier = (ESM::Land::LAND_SIZE - 1) / ESM::Land::LAND_TEXTURE_SIZ… in drawTextureSelection() 155 …Coordinates::textureGlobalXToWorldCoords(x) + (i - 1) * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection() 156 …::CellCoordinates::textureGlobalXToWorldCoords(x) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection() 167 …lCoordinates::textureGlobalXToWorldCoords(x) + (i - 1) *(ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection() 168 …::CellCoordinates::textureGlobalXToWorldCoords(x) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection() 180 …::CellCoordinates::textureGlobalYToWorldCoords(y) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection() 192 …::CellCoordinates::textureGlobalYToWorldCoords(y) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection() 326 int localX = x - cellX * (ESM::Land::LAND_SIZE - 1); in calculateLandHeight() 327 int localY = y - cellY * (ESM::Land::LAND_SIZE - 1); in calculateLandHeight() [all …]
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H A D | cellborder.cpp | 14 const int CSVRender::CellBorder::CellSize = ESM::Land::REAL_SIZE; 20 const int CSVRender::CellBorder::VertexCount = (ESM::Land::LAND_SIZE * 4) - 4; 41 void CSVRender::CellBorder::buildShape(const ESM::Land& esmLand) in buildShape() 43 const ESM::Land::LandData* landData = esmLand.getLandData(ESM::Land::DATA_VHGT); in buildShape() 60 for (; x < ESM::Land::LAND_SIZE - 1; ++x) in buildShape() 63 x = ESM::Land::LAND_SIZE - 1; in buildShape() 64 for (; y < ESM::Land::LAND_SIZE - 1; ++y) in buildShape() 67 y = ESM::Land::LAND_SIZE - 1; in buildShape() 100 return static_cast<size_t>(y) * ESM::Land::LAND_SIZE + x; in landIndex() 105 return (CellSize + 128) * (float)value / ESM::Land::LAND_SIZE; in scaleToWorld()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/world/ |
H A D | columnimp.cpp | 88 const Land& land = record.get(); in get() 110 Land copy = record.get(); in set() 111 copy.add(Land::DATA_VNML); in set() 135 const Land& land = record.get(); in get() 157 Land copy = record.get(); in set() 158 copy.add(Land::DATA_VHGT); in set() 182 const Land& land = record.get(); in get() 204 Land copy = record.get(); in set() 205 copy.add(Land::DATA_VCLR); in set() 251 Land copy = record.get(); in set() [all …]
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H A D | cellcoordinates.cpp | 74 …const auto xd = static_cast<float>(worldPos.x() * ESM::Land::LAND_TEXTURE_SIZE / ESM::Land::REAL_S… in toTextureCoords() 75 …const auto yd = static_cast<float>(worldPos.y() * ESM::Land::LAND_TEXTURE_SIZE / ESM::Land::REAL_S… in toTextureCoords() 85 …const auto xd = static_cast<float>(worldPos.x() * (ESM::Land::LAND_SIZE - 1) / ESM::Land::REAL_SIZ… in toVertexCoords() 86 …const auto yd = static_cast<float>(worldPos.y() * (ESM::Land::LAND_SIZE - 1) / ESM::Land::REAL_SIZ… in toVertexCoords() 96 …return ESM::Land::REAL_SIZE * (static_cast<float>(textureGlobal) + 0.25f) / ESM::Land::LAND_TEXTUR… in textureGlobalXToWorldCoords() 101 …return ESM::Land::REAL_SIZE * (static_cast<float>(textureGlobal) - 0.25f) / ESM::Land::LAND_TEXTUR… in textureGlobalYToWorldCoords() 106 return ESM::Land::REAL_SIZE * static_cast<float>(vertexGlobal) / (ESM::Land::LAND_SIZE - 1); in vertexGlobalToWorldCoords() 111 …obal - std::floor(static_cast<float>(vertexGlobal) / (ESM::Land::LAND_SIZE - 1)) * (ESM::Land::LAN… in vertexGlobalToInCellCoords() 116 int x = std::floor(static_cast<float>(textureGlobal.first) / ESM::Land::LAND_TEXTURE_SIZE); in textureGlobalToCellId() 123 int x = std::floor(static_cast<float>(vertexGlobal.first) / (ESM::Land::LAND_SIZE - 1)); in vertexGlobalToCellId() [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/components/esmterrain/ |
H A D | storage.cpp | 74 const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr; in getMinMaxHeights() 103 col -= ESM::Land::LAND_SIZE-1; in fixNormal() 108 row -= ESM::Land::LAND_SIZE-1; in fixNormal() 113 col += ESM::Land::LAND_SIZE-1; in fixNormal() 122 const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VNML) : nullptr; in fixNormal() 159 const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VCLR) : nullptr; in fixColour() 271 if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1) in fillVertexBuffers() 297 if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1) in fillVertexBuffers() 344 const ESM::Land::LandData *data = land ? land->getData(ESM::Land::DATA_VTEX) : nullptr; in getVtexIndexAt() 451 const ESM::Land::LandData* data = land->getData(ESM::Land::DATA_VHGT); in getHeightAt() [all …]
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/dports/www/osrm-backend/osrm-backend-5.26.0/features/guidance/ |
H A D | internal-intersections.feature | 22 | adhk | yes | Broken Land Parkway | 23 | lieb | yes | Broken Land Parkway | 31 …| a,k | Broken Land Parkway,Broken Land Parkway | depart,arrive … 32 …| l,b | Broken Land Parkway,Broken Land Parkway | depart,arrive … 35 …| a,c | Broken Land Parkway,Patuxent Woods Drive,Patuxent Woods Drive | depart,turn rig… 36 …| g,k | Patuxent Woods Drive,Broken Land Parkway,Broken Land Parkway | depart,turn rig… 38 …| f,b | Snowden River Parkway,Broken Land Parkway,Broken Land Parkway | depart,turn rig… 40 …| g,b | Patuxent Woods Drive,Broken Land Parkway,Broken Land Parkway | depart,turn lef… 42 …| f,k | Snowden River Parkway,Broken Land Parkway,Broken Land Parkway | depart,turn lef… 43 …| a,b | Broken Land Parkway,Broken Land Parkway,Broken Land Parkway | depart,continue… [all …]
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/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/ |
H A D | uLandGraphics.pas | 97 Land[landY, landX]:= (Land[landY, landX] or lfDamaged) and (not lfIce); 177 if Land[landY, landX] > 255 then Land[landY, landX] := Land[landY, landX] or lfIce and (not lfDamag… 230 Land[y, i]:= Land[y, i] + 1 236 Land[y, i]:= Land[y, i] - 1; 241 Land[y, i]:= Land[y, i] or lfCurHogCrate 246 Land[y, i]:= Land[y, i] and lfNotCurHogCrate; 539 Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce); 586 Land[ty, tx]:= Land[ty, tx] and (not lfIce); 589 Land[ty, tx]:= Land[ty, tx] or lfDamaged; 650 Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce); [all …]
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H A D | uLand.pas | 408 if Land[y, x] <> 0 then 443 … (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or 444 … ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then 466 … (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or 467 … ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or 468 … ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or 469 … ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or 470 … ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or 471 … ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or 472 … ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or [all …]
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/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/ |
H A D | uLandGraphics.pas | 97 Land[landY, landX]:= (Land[landY, landX] or lfDamaged) and (not lfIce); 177 if Land[landY, landX] > 255 then Land[landY, landX] := Land[landY, landX] or lfIce and (not lfDamag… 230 Land[y, i]:= Land[y, i] + 1 236 Land[y, i]:= Land[y, i] - 1; 241 Land[y, i]:= Land[y, i] or lfCurHogCrate 246 Land[y, i]:= Land[y, i] and lfNotCurHogCrate; 539 Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce); 586 Land[ty, tx]:= Land[ty, tx] and (not lfIce); 589 Land[ty, tx]:= Land[ty, tx] or lfDamaged; 650 Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce); [all …]
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H A D | uLand.pas | 408 if Land[y, x] <> 0 then 443 … (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or 444 … ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then 466 … (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or 467 … ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or 468 … ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or 469 … ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or 470 … ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or 471 … ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or 472 … ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/components/esm/ |
H A D | loadland.cpp | 14 Land::Land() in Land() function in ESM::Land 34 Land::~Land() in ~Land() 191 void Land::blank() in blank() 214 mLandData->mDataLoaded = Land::DATA_VNML | Land::DATA_VHGT | Land::DATA_WNAM | in blank() 215 Land::DATA_VCLR | Land::DATA_VTEX; in blank() 326 Land::Land (const Land& land) in Land() function in ESM::Land 334 Land& Land::operator= (const Land& land) in operator =() 341 void Land::swap (Land& land) in swap() 353 const Land::LandData *Land::getLandData (int flags) const in getLandData() 362 const Land::LandData *Land::getLandData() const in getLandData() [all …]
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/dports/textproc/py-csvkit/csvkit-1.0.6/examples/realdata/census_2000/ |
H A D | usgeo_excerpt.upl | 21 … 1541033300 402121 Acoma Off-Reservation Trust Land, NM … 23 … 475894553 66369 Acoma Off-Reservation Trust Land, NM … 52 … 17526541 46308 Anahola-Kamalomalo Home Land, HI … 53 … 17526541 46308 Anahola-Kamalomalo Home Land, HI … 54 … 630740 0 Auwaiolimu-Kalawahine-Kewalo-Papakolea Home Land, HI … 55 … 630740 0 Auwaiolimu-Kalawahine-Kewalo-Papakolea Home Land, HI … 92 … 345599 0 Berry Creek Off-Reservation Trust Land, CA … 94 … 189613 0 Berry Creek Off-Reservation Trust Land, CA … 95 … 12413456 281646 Bay Mills Off-Reservation Trust Land, MI … 97 … 3454950 647 Bay Mills Off-Reservation Trust Land, MI … [all …]
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