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Searched refs:Land (Results 1 – 25 of 3272) sorted by relevance

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/dports/games/wyrmsun/Wyrmsun-3.5.4/maps/nidavellir/
H A Dbrown-hills.sms27Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
28Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
29Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
30Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
31Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
32Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
80Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
81Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
82Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
83Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
[all …]
H A Dchaincolt-foothills.sms53Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
54Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
55Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
56Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
57Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
58Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
59Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
62Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
63Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
64Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
[all …]
H A Dsouthern-tunnels.sms11Land", "Land", "Land", "Land", "Rock", "Rock", "Land", "Land", "Land", "Land", "Land", …
12Land", "Land", "Land", "Rock", "Land", "Land", "Rough", "Land", "Rough", "Land", "Land", …
13Land", "Mush", "Land", "Land", "Rock", "Land", "Land", "Land", "Rock", "Land", "Land", …
17Land", "Land", "Mush", "Rock", "Rock", "Land", "Land", "Land", "Rough", "Land", "Land", …
18Land", "Land", "Land", "Rock", "Rock", "Rock", "Rock", "Land", "Land", "Rough", "Rough", …
20Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Rock", "Rock", "Rock", "Rock", …
21Land", "Land", "Land", "Rock", "Rock", "Land", "Land", "Land", "Land", "Land", "Mush", …
22Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Rough", …
23Land", "Land", "Land", "Mush", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
24Land", "Land", "Land", "Land", "Mush", "Land", "Land", "Rough", "Land", "Land", "Rough", …
[all …]
H A Dnorthern-wastelands.sms6Land", "Land", "Land", "Tree", "Tree", "Tree", "Land", "Tree", "Tree", "Tree", "Tree", …
7Land", "Land", "Land", "Tree", "Tree", "Tree", "Land", "Land", "Tree", "Tree", "Tree", …
45Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Tree", …
46Land", "Land", "Tree", "Tree", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
50Land", "Land", "Land", "Tree", "Tree", "Land", "Tree", "Tree", "Land", "Land", "Land", …
51Land", "Land", "Land", "Land", "Land", "Land", "Tree", "Tree", "Land", "Rough", "Rough", …
52Land", "Land", "Land", "Land", "Rough", "Rough", "Tree", "Tree", "Rough", "Rough", "Rough", …
53Land", "Land", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", …
54Land", "Land", "Rough", "Rough", "Rock", "Rock", "Rock", "Rough", "Rock", "Rock", "Rough", …
59Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
[all …]
H A Dcaverns-of-chaincolt.sms27Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
28Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
29Land", "Rough", "Rough", "Rock", "Rock", "Rough", "Rough", "Rough", "Rough", "Rough", "Land", …
30Land", "Land", "Land", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", …
31Land", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Rough", "Land", "Land", "Land", …
32Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", …
33Land", "Land", "Land", "Land", "Land", "Land", "Rough", "Rough", "Rough", "Rough", "Land", …
34Land", "Land", "Land", "Land", "Land", "Land", "Rough", "Rock", "Rock", "Rough", "Rough", …
35Land", "Land", "Land", "Land", "Land", "Rough", "Rough", "Rough", "Rough", "Rock", "Rock", …
36Land", "Land", "Land", "Land", "Land", "Land", "Rough", "Rock", "Rock", "Rough", "Rough", …
[all …]
H A Dcaverns-of-flame.sms12Land", "Rock", "Rock", "Land", "Land", "Rough", "Mush", "Land", "Land", "Land", "Land", …
13Land", "Mush", "Land", "Mush", "Land", "Rock", "Land", "Rough", "Land", "Land", "Land", …
14Land", "Land", "Land", "Land", "Land", "Rough", "Rough", "Land", "Rock", "Rough", "Rough", …
15Land", "Land", "Land", "Land", "Land", "Land", "Water", "Rock", "Rock", "Land", "Land", …
21Land", "Rock", "Rock", "Water", "Water", "Land", "Land", "Land", "Rough", "Land", "Rough", …
22Land", "Rock", "Land", "Land", "Rough", "Rough", "Rock", "Land", "Land", "Rough", "Land", …
25Land", "Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Rock", "Water", "Water", …
26Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Rock", "Rock", "Water", "Water", …
28Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Land", "Land", "Rock", "Rock", …
35Land", "Land", "Rough", "Rough", "Land", "Rough", "Land", "Land", "Rock", "Rough", "Rough", …
[all …]
H A Dshorbear-hills.sms9Land", "Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Rock", "Rock", "Rock", …
10Land", "Land", "Land", "Land", "Land", "Land", "Land", "Rock", "Rock", "Rock", "Rock", …
23Land", "Tree", "Land", "Land", "Rough", "Rock", "Rock", "Rock", "Land", "Land", "Land", …
26Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Tree", "Tree", "Tree", …
41Land", "Land", "Land", "Rough", "Rock", "Rock", "Rock", "Rough", "Rough", "Rough", "Rock", …
42Land", "Land", "Land", "Rough", "Rough", "Rock", "Rock", "Rock", "Rock", "Rock", "Rock", …
43Land", "Land", "Land", "Land", "Rough", "Rough", "Rough", "Rough", "Rock", "Rock", "Rock", …
44Land", "Land", "Land", "Rough", "Rough", "Rough", "Rock", "Rock", "Rock", "Rock", "Rock", …
46Land", "Land", "Rough", "Rock", "Rock", "Rock", "Rough", "Rock", "Rough", "Rough", "Rough", …
47Land", "Land", "Water", "Water", "Rough", "Rough", "Land", "Land", "Land", "Land", "Land", …
[all …]
H A Dsvafnirs-lair.sms9 …{"Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Rough", "Rock", "Rock",…
14Land", "Land", "Land", "Rock", "Rock", "Rock", "Rock", "Rock", "Land", "Land", "Rough", …
15Land", "Land", "Rock", "Rock", "Rock", "Rock", "Land", "Land", "Land", "Rough", "Land", …
16Land", "Rock", "Rock", "Rough", "Rough", "Rough", "Rough", "Land", "Land", "Land", "Land", …
17 … "Rough", "Land", "Rough", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land",…
18Land", "Land", "Land", "Rock", "Rock", "Rock", "Land", "Land", "Land", "Land", "Land", …
19Land", "Land", "Land", "Land", "Rock", "Rock", "Land", "Land", "Rough", "Rock", "Rock", …
20Land", "Land", "Land", "Rock", "Land", "Land", "Rough", "Land", "Rough", "Rock", "Rock", …
21Land", "Land", "Land", "Rock", "Land", "Land", "Rough", "Land", "Rock", "Rock", "Rock", …
23Land", "Land", "Land", "Rough", "Land", "Land", "Rock", "Rock", "Rock", "Rock", "Water", …
[all …]
H A Deastern-mines.sms15Land", "", "", "Mush", "", "", "Rough", "Land", "Land", "Land", "", …
18 … "Rough", "", "", "", "Land", "Rough", "Rough", "Rough", "Water", "Water", "", …
20Land", "", "Land", "", "Rough", "", "", "Land", "Rough", "", "Rough", …
23Land", "", "Land", "", "", "Mush", "", "", "", "Rough", "", …
25Land", "", "", "", "", "", "", "Land", "Land", "Rough", "", …
28Land", "Rough", "", "", "", "", "Land", "Land", "", "Rough", "Mush", …
29Land", "", "", "", "", "", "", "", "", "", "", …
36Land", "Land", "Mush", "", "", "", "Land", "", "Rough", "Rough", "", …
37Land", "Land", "", "", "", "Rough", "Mush", "", "", "", "Rough", …
38 … "", "", "Land", "Land", "Rough", "", "", "", "Land", "Rough", "", …
[all …]
H A Dtomb-of-durahn-eikinskjaldi.sms8 …{"Rock", "Rock", "Rock", "Rock", "Rock", "Rock", "Rock", "Wall", "Land", "Wall", "Rock",…
10 …{"Rock", "Rock", "Rock", "Rock", "Rock", "Wall", "Land", "Land", "Land", "Land", "Wall",…
11 …{"Rock", "Rock", "Rock", "Rock", "Rock", "Wall", "Land", "Wall", "Wall", "Land", "Wall",…
12 …ll", "Wall", "Door", "Wall", "Wall", "Wall", "Wall", "Land", "Land", "Land", "Land", "W…
13 …ck", "Rock", "Rock", "Wall", "Land", "Wall", "Wall", "Land", "Land", "Wall", "Wall", "W…
14 …ck", "Rock", "Rock", "Rock", "Rock", "Wall", "Land", "Wall", "Wall", "Wall", "Land", "L…
15 …ck", "Rock", "Wall", "Land", "Land", "Land", "Wall", "Wall", "Land", "Wall", "Wall", "L…
16 …ck", "Rock", "Wall", "Land", "Wall", "Wall", "Land", "Wall", "Wall", "Wall", "Wall", "D…
17 …ck", "Rock", "Wall", "Land", "Land", "Wall", "Door", "Wall", "Wall", "Wall", "Wall", "L…
18 … "Rough", "Rough", "Rough", "Land", "Land", "Land", "Land", "Land", "Land", "Land", "Land",…
/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/view/render/
H A Dterrainstorage.cpp25 const ESM::Land& land = mData.getLand().getRecord(index).get(); in getLand()
26 … new ESMTerrain::LandObject(&land, ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_V… in getLand()
54 const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr; in getSumOfAlteredAndTrueHeight()
58 return mAlteredHeight[inCellY*ESM::Land::LAND_SIZE + inCellX] + height; in getSumOfAlteredAndTrueHeight()
64 return &mAlteredHeight[inCellY*ESM::Land::LAND_SIZE + inCellX]; in getAlteredHeight()
75 return heightData->mHeights[col*ESM::Land::LAND_SIZE + row] + in getThisHeight()
81 return heightData->mHeights[(col)*ESM::Land::LAND_SIZE + row - 1] + in getLeftHeight()
87 return heightData->mHeights[col*ESM::Land::LAND_SIZE + row + 1] + in getRightHeight()
93 return heightData->mHeights[(col - 1)*ESM::Land::LAND_SIZE + row] + in getUpHeight()
99 return heightData->mHeights[(col + 1)*ESM::Land::LAND_SIZE + row] + in getDownHeight()
[all …]
H A Dterrainstorage.hpp28 std::array<float, ESM::Land::LAND_SIZE * ESM::Land::LAND_SIZE> mAlteredHeight;
35 int getThisHeight(int col, int row, const ESM::Land::LandData *heightData) const;
36 int getLeftHeight(int col, int row, const ESM::Land::LandData *heightData) const;
37 int getRightHeight(int col, int row, const ESM::Land::LandData *heightData) const;
38 int getUpHeight(int col, int row, const ESM::Land::LandData *heightData) const;
39 int getDownHeight(int col, int row, const ESM::Land::LandData *heightData) const;
40 … int getHeightDifferenceToLeft(int col, int row, const ESM::Land::LandData *heightData) const;
41 … int getHeightDifferenceToRight(int col, int row, const ESM::Land::LandData *heightData) const;
42 int getHeightDifferenceToUp(int col, int row, const ESM::Land::LandData *heightData) const;
43 … int getHeightDifferenceToDown(int col, int row, const ESM::Land::LandData *heightData) const;
[all …]
H A Dterrainshapemode.cpp332 …if (i < ESM::Land::LAND_SIZE - 1) v1.z() = landShapePointer[j * ESM::Land::LAND_SIZE + i + 1] - la… in applyTerrainEditChanges()
340 …if (j < ESM::Land::LAND_SIZE - 1) v2.z() = landShapePointer[(j + 1) * ESM::Land::LAND_SIZE + i] - … in applyTerrainEditChanges()
675 … upHeight = landUpShapePointer[(ESM::Land::LAND_SIZE - 2) * ESM::Land::LAND_SIZE + inCellX]; in smoothHeight()
1239 …eftCellSampleHeight = landLeftShapePointer[(ESM::Land::LAND_SIZE / 2) * ESM::Land::LAND_SIZE + ESM… in createNewLandData()
1259 …upCellSampleHeight = landUpShapePointer[(ESM::Land::LAND_SIZE - 1) * ESM::Land::LAND_SIZE + (ESM:: in createNewLandData()
1413 …landShapePointer[i * ESM::Land::LAND_SIZE] != landLeftShapePointer[i * ESM::Land::LAND_SIZE + ESM:… in fixEdges()
1414 …landShapeNew[i * ESM::Land::LAND_SIZE] = landLeftShapePointer[i * ESM::Land::LAND_SIZE + ESM::Land in fixEdges()
1416 …landShapePointer[i * ESM::Land::LAND_SIZE + ESM::Land::LAND_SIZE - 1] != landRightShapePointer[i *… in fixEdges()
1417 …landShapeNew[i * ESM::Land::LAND_SIZE + ESM::Land::LAND_SIZE - 1] = landRightShapePointer[i * ESM:… in fixEdges()
1420 … landShapeNew[i] = landUpShapePointer[(ESM::Land::LAND_SIZE - 1) * ESM::Land::LAND_SIZE + i]; in fixEdges()
[all …]
H A Dterrainselection.cpp133 …const int landHeightsNudge = (ESM::Land::REAL_SIZE / ESM::Land::LAND_SIZE) / (ESM::Land::LAND_SIZE… in drawTextureSelection()
135 …const int textureSizeToLandSizeModifier = (ESM::Land::LAND_SIZE - 1) / ESM::Land::LAND_TEXTURE_SIZ… in drawTextureSelection()
155 …Coordinates::textureGlobalXToWorldCoords(x) + (i - 1) * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection()
156 …::CellCoordinates::textureGlobalXToWorldCoords(x) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection()
167 …lCoordinates::textureGlobalXToWorldCoords(x) + (i - 1) *(ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection()
168 …::CellCoordinates::textureGlobalXToWorldCoords(x) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection()
180 …::CellCoordinates::textureGlobalYToWorldCoords(y) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection()
192 …::CellCoordinates::textureGlobalYToWorldCoords(y) + i * (ESM::Land::REAL_SIZE / (ESM::Land::LAND_S… in drawTextureSelection()
326 int localX = x - cellX * (ESM::Land::LAND_SIZE - 1); in calculateLandHeight()
327 int localY = y - cellY * (ESM::Land::LAND_SIZE - 1); in calculateLandHeight()
[all …]
H A Dcellborder.cpp14 const int CSVRender::CellBorder::CellSize = ESM::Land::REAL_SIZE;
20 const int CSVRender::CellBorder::VertexCount = (ESM::Land::LAND_SIZE * 4) - 4;
41 void CSVRender::CellBorder::buildShape(const ESM::Land& esmLand) in buildShape()
43 const ESM::Land::LandData* landData = esmLand.getLandData(ESM::Land::DATA_VHGT); in buildShape()
60 for (; x < ESM::Land::LAND_SIZE - 1; ++x) in buildShape()
63 x = ESM::Land::LAND_SIZE - 1; in buildShape()
64 for (; y < ESM::Land::LAND_SIZE - 1; ++y) in buildShape()
67 y = ESM::Land::LAND_SIZE - 1; in buildShape()
100 return static_cast<size_t>(y) * ESM::Land::LAND_SIZE + x; in landIndex()
105 return (CellSize + 128) * (float)value / ESM::Land::LAND_SIZE; in scaleToWorld()
/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/world/
H A Dcolumnimp.cpp88 const Land& land = record.get(); in get()
110 Land copy = record.get(); in set()
111 copy.add(Land::DATA_VNML); in set()
135 const Land& land = record.get(); in get()
157 Land copy = record.get(); in set()
158 copy.add(Land::DATA_VHGT); in set()
182 const Land& land = record.get(); in get()
204 Land copy = record.get(); in set()
205 copy.add(Land::DATA_VCLR); in set()
251 Land copy = record.get(); in set()
[all …]
H A Dcellcoordinates.cpp74 …const auto xd = static_cast<float>(worldPos.x() * ESM::Land::LAND_TEXTURE_SIZE / ESM::Land::REAL_S… in toTextureCoords()
75 …const auto yd = static_cast<float>(worldPos.y() * ESM::Land::LAND_TEXTURE_SIZE / ESM::Land::REAL_S… in toTextureCoords()
85 …const auto xd = static_cast<float>(worldPos.x() * (ESM::Land::LAND_SIZE - 1) / ESM::Land::REAL_SIZ… in toVertexCoords()
86 …const auto yd = static_cast<float>(worldPos.y() * (ESM::Land::LAND_SIZE - 1) / ESM::Land::REAL_SIZ… in toVertexCoords()
96 …return ESM::Land::REAL_SIZE * (static_cast<float>(textureGlobal) + 0.25f) / ESM::Land::LAND_TEXTUR… in textureGlobalXToWorldCoords()
101 …return ESM::Land::REAL_SIZE * (static_cast<float>(textureGlobal) - 0.25f) / ESM::Land::LAND_TEXTUR… in textureGlobalYToWorldCoords()
106 return ESM::Land::REAL_SIZE * static_cast<float>(vertexGlobal) / (ESM::Land::LAND_SIZE - 1); in vertexGlobalToWorldCoords()
111 …obal - std::floor(static_cast<float>(vertexGlobal) / (ESM::Land::LAND_SIZE - 1)) * (ESM::Land::LAN… in vertexGlobalToInCellCoords()
116 int x = std::floor(static_cast<float>(textureGlobal.first) / ESM::Land::LAND_TEXTURE_SIZE); in textureGlobalToCellId()
123 int x = std::floor(static_cast<float>(vertexGlobal.first) / (ESM::Land::LAND_SIZE - 1)); in vertexGlobalToCellId()
[all …]
/dports/games/openmw/openmw-openmw-0.47.0/components/esmterrain/
H A Dstorage.cpp74 const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VHGT) : nullptr; in getMinMaxHeights()
103 col -= ESM::Land::LAND_SIZE-1; in fixNormal()
108 row -= ESM::Land::LAND_SIZE-1; in fixNormal()
113 col += ESM::Land::LAND_SIZE-1; in fixNormal()
122 const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VNML) : nullptr; in fixNormal()
159 const ESM::Land::LandData* data = land ? land->getData(ESM::Land::DATA_VCLR) : nullptr; in fixColour()
271 if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1) in fillVertexBuffers()
297 if (col == ESM::Land::LAND_SIZE-1 || row == ESM::Land::LAND_SIZE-1) in fillVertexBuffers()
344 const ESM::Land::LandData *data = land ? land->getData(ESM::Land::DATA_VTEX) : nullptr; in getVtexIndexAt()
451 const ESM::Land::LandData* data = land->getData(ESM::Land::DATA_VHGT); in getHeightAt()
[all …]
/dports/www/osrm-backend/osrm-backend-5.26.0/features/guidance/
H A Dinternal-intersections.feature22 | adhk | yes | Broken Land Parkway |
23 | lieb | yes | Broken Land Parkway |
31 …| a,k | Broken Land Parkway,Broken Land Parkway | depart,arrive …
32 …| l,b | Broken Land Parkway,Broken Land Parkway | depart,arrive …
35 …| a,c | Broken Land Parkway,Patuxent Woods Drive,Patuxent Woods Drive | depart,turn rig…
36 …| g,k | Patuxent Woods Drive,Broken Land Parkway,Broken Land Parkway | depart,turn rig…
38 …| f,b | Snowden River Parkway,Broken Land Parkway,Broken Land Parkway | depart,turn rig…
40 …| g,b | Patuxent Woods Drive,Broken Land Parkway,Broken Land Parkway | depart,turn lef…
42 …| f,k | Snowden River Parkway,Broken Land Parkway,Broken Land Parkway | depart,turn lef…
43 …| a,b | Broken Land Parkway,Broken Land Parkway,Broken Land Parkway | depart,continue…
[all …]
/dports/games/hedgewars-server/hedgewars-src-1.0.0/hedgewars/
H A DuLandGraphics.pas97 Land[landY, landX]:= (Land[landY, landX] or lfDamaged) and (not lfIce);
177 if Land[landY, landX] > 255 then Land[landY, landX] := Land[landY, landX] or lfIce and (not lfDamag…
230 Land[y, i]:= Land[y, i] + 1
236 Land[y, i]:= Land[y, i] - 1;
241 Land[y, i]:= Land[y, i] or lfCurHogCrate
246 Land[y, i]:= Land[y, i] and lfNotCurHogCrate;
539 Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce);
586 Land[ty, tx]:= Land[ty, tx] and (not lfIce);
589 Land[ty, tx]:= Land[ty, tx] or lfDamaged;
650 Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce);
[all …]
H A DuLand.pas408 if Land[y, x] <> 0 then
443 … (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or
444 … ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then
466 … (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
467 … ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
468 … ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
469 … ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
470 … ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
471 … ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
472 … ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or
[all …]
/dports/games/hedgewars/hedgewars-src-1.0.0/hedgewars/
H A DuLandGraphics.pas97 Land[landY, landX]:= (Land[landY, landX] or lfDamaged) and (not lfIce);
177 if Land[landY, landX] > 255 then Land[landY, landX] := Land[landY, landX] or lfIce and (not lfDamag…
230 Land[y, i]:= Land[y, i] + 1
236 Land[y, i]:= Land[y, i] - 1;
241 Land[y, i]:= Land[y, i] or lfCurHogCrate
246 Land[y, i]:= Land[y, i] and lfNotCurHogCrate;
539 Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce);
586 Land[ty, tx]:= Land[ty, tx] and (not lfIce);
589 Land[ty, tx]:= Land[ty, tx] or lfDamaged;
650 Land[ty, tx]:= (Land[ty, tx] or lfDamaged) and (not lfIce);
[all …]
H A DuLand.pas408 if Land[y, x] <> 0 then
443 … (((Land[y, x-1] = lfBasic) and ((Land[y+1,x] = lfBasic)) or (Land[y-1,x] = lfBasic)) or
444 … ((Land[y, x+1] = lfBasic) and ((Land[y-1,x] = lfBasic) or (Land[y+1,x] = lfBasic)))) then
466 … (((Land[y, x-1] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
467 … ((Land[y, x-1] = lfBasic) and (Land[y-1,x-1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
468 … ((Land[y, x+1] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y+2,x] = lfBasic)) or
469 … ((Land[y, x+1] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y-2,x] = lfBasic)) or
470 … ((Land[y+1, x] = lfBasic) and (Land[y+1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
471 … ((Land[y-1, x] = lfBasic) and (Land[y-1,x+1] = lfBasic) and (Land[y,x+2] = lfBasic)) or
472 … ((Land[y+1, x] = lfBasic) and (Land[y+1,x-1] = lfBasic) and (Land[y,x-2] = lfBasic)) or
[all …]
/dports/games/openmw/openmw-openmw-0.47.0/components/esm/
H A Dloadland.cpp14 Land::Land() in Land() function in ESM::Land
34 Land::~Land() in ~Land()
191 void Land::blank() in blank()
214 mLandData->mDataLoaded = Land::DATA_VNML | Land::DATA_VHGT | Land::DATA_WNAM | in blank()
215 Land::DATA_VCLR | Land::DATA_VTEX; in blank()
326 Land::Land (const Land& land) in Land() function in ESM::Land
334 Land& Land::operator= (const Land& land) in operator =()
341 void Land::swap (Land& land) in swap()
353 const Land::LandData *Land::getLandData (int flags) const in getLandData()
362 const Land::LandData *Land::getLandData() const in getLandData()
[all …]
/dports/textproc/py-csvkit/csvkit-1.0.6/examples/realdata/census_2000/
H A Dusgeo_excerpt.upl21 … 1541033300 402121 Acoma Off-Reservation Trust Land, NM …
23 … 475894553 66369 Acoma Off-Reservation Trust Land, NM …
52 … 17526541 46308 Anahola-Kamalomalo Home Land, HI …
53 … 17526541 46308 Anahola-Kamalomalo Home Land, HI …
54 … 630740 0 Auwaiolimu-Kalawahine-Kewalo-Papakolea Home Land, HI …
55 … 630740 0 Auwaiolimu-Kalawahine-Kewalo-Papakolea Home Land, HI …
92 … 345599 0 Berry Creek Off-Reservation Trust Land, CA …
94 … 189613 0 Berry Creek Off-Reservation Trust Land, CA …
95 … 12413456 281646 Bay Mills Off-Reservation Trust Land, MI …
97 … 3454950 647 Bay Mills Off-Reservation Trust Land, MI …
[all …]

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