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/dports/games/zdoom/zdoom-2.8.1/src/
H A Ds_sound.cpp121 static FString LastSong; // last music that was played variable
370 LastSong = ""; in S_Shutdown()
2361 LastSong = ""; in S_ChangeMusic()
2483 LastSong = musicname; in S_ChangeMusic()
2503 LastSong = ""; in S_ChangeMusic()
2523 if (!LastSong.IsEmpty()) in S_RestartMusic()
2525 FString song = LastSong; in S_RestartMusic()
2526 LastSong = ""; in S_RestartMusic()
2589 LastSong = mus_playing.name; in S_StopMusic()
2751LastSong = ""; // forget the last played song so that it won't get restarted if some volume change… in CCMD()