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Searched refs:Layer_BG0 (Results 1 – 1 of 1) sorted by relevance

/dports/games/libretro-vbanext/vba-next-c24bf52/src/
H A Dgba.cpp36 #define Layer_BG0 0 macro
43 #define LayerMask_BG0 (1 << Layer_BG0)
9329 color = RENDERER_LINE[Layer_BG0][x]; in mode0RenderLine()
9422 color = RENDERER_LINE[Layer_BG0][x]; in mode0RenderLineNoWindow()
9508 back = RENDERER_LINE[Layer_BG0][x]; in mode0RenderLineNoWindow()
9604 color = RENDERER_LINE[Layer_BG0][x]; in mode0RenderLineAll()
9635 back = RENDERER_LINE[Layer_BG0][x]; in mode0RenderLineAll()
9769 color = RENDERER_LINE[Layer_BG0][x]; in mode1RenderLine()
9869 color = RENDERER_LINE[Layer_BG0][x]; in mode1RenderLineNoWindow()
10040 color = RENDERER_LINE[Layer_BG0][x]; in mode1RenderLineAll()
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