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Searched refs:LevelExists (Results 1 – 10 of 10) sorted by relevance

/dports/math/vtk8/VTK-8.2.0/Filters/Geometry/
H A DvtkStructuredAMRGridConnectivity.h218 bool LevelExists( const int level );
791 inline bool vtkStructuredAMRGridConnectivity::LevelExists( in LevelExists() function
805 if( this->LevelExists( level ) ) in InsertGridAtLevel()
H A DvtkStructuredAMRGridConnectivity.cxx2264 if( !this->LevelExists( 0 ) ) in ComputeWholeExtent()
/dports/math/vtk9/VTK-9.1.0/Filters/Geometry/
H A DvtkStructuredAMRGridConnectivity.h200 bool LevelExists(const int level);
718 inline bool vtkStructuredAMRGridConnectivity::LevelExists(const int level) in LevelExists() function
730 if (this->LevelExists(level)) in InsertGridAtLevel()
H A DvtkStructuredAMRGridConnectivity.cxx2085 if (!this->LevelExists(0)) in ComputeWholeExtent()
/dports/math/vtk6/VTK-6.2.0/Filters/Geometry/
H A DvtkStructuredAMRGridConnectivity.h186 bool LevelExists( const int level );
719 inline bool vtkStructuredAMRGridConnectivity::LevelExists( in LevelExists() function
733 if( this->LevelExists( level ) ) in InsertGridAtLevel()
H A DvtkStructuredAMRGridConnectivity.cxx2262 if( !this->LevelExists( 0 ) ) in ComputeWholeExtent()
/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/
H A DLevel.h167 bool LevelExists(int ID);
H A DLevel.cpp608 bool All_Levels::LevelExists(int ID) in LevelExists() function in All_Levels
669 if (!LevelExists(i)) //if original level doesn't exist in RecreateMissing()
H A DScene.cpp365 if (PlayNext && levels.LevelExists(level_copy.link_level)) in StartNextLevel()
H A DGamemodes.cpp1068 if (scene_ptr->levels.LevelExists(scene_ptr->GetLevel())) in PlayThisLevel()