Searched refs:LevelExists (Results 1 – 10 of 10) sorted by relevance
218 bool LevelExists( const int level );791 inline bool vtkStructuredAMRGridConnectivity::LevelExists( in LevelExists() function805 if( this->LevelExists( level ) ) in InsertGridAtLevel()
2264 if( !this->LevelExists( 0 ) ) in ComputeWholeExtent()
200 bool LevelExists(const int level);718 inline bool vtkStructuredAMRGridConnectivity::LevelExists(const int level) in LevelExists() function730 if (this->LevelExists(level)) in InsertGridAtLevel()
2085 if (!this->LevelExists(0)) in ComputeWholeExtent()
186 bool LevelExists( const int level );719 inline bool vtkStructuredAMRGridConnectivity::LevelExists( in LevelExists() function733 if( this->LevelExists( level ) ) in InsertGridAtLevel()
2262 if( !this->LevelExists( 0 ) ) in ComputeWholeExtent()
167 bool LevelExists(int ID);
608 bool All_Levels::LevelExists(int ID) in LevelExists() function in All_Levels669 if (!LevelExists(i)) //if original level doesn't exist in RecreateMissing()
365 if (PlayNext && levels.LevelExists(level_copy.link_level)) in StartNextLevel()
1068 if (scene_ptr->levels.LevelExists(scene_ptr->GetLevel())) in PlayThisLevel()