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Searched refs:LevelUniqueSegmentState (Results 1 – 19 of 19) sorted by relevance

/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/main/
H A Dmglobal.cpp62 d_level_unique_segment_state LevelUniqueSegmentState; variable
111 reconstruct_global_variable(LevelUniqueSegmentState); in reset_globals_for_new_game()
H A Dphysics.cpp269 update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, obj); in fix_illegal_wall_intersection()
498 auto n = find_object_seg(LevelSharedSegmentState, LevelUniqueSegmentState, obj); in do_physics_sim()
502 …pe == OBJ_PLAYER && (n = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, obj_prev… in do_physics_sim()
769 update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, obj); in do_physics_sim()
779 if (find_object_seg(LevelSharedSegmentState, LevelUniqueSegmentState, obj) == segment_none) in do_physics_sim()
785 …pe == OBJ_PLAYER && (n = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, obj_prev… in do_physics_sim()
H A Dobject.cpp655 …const auto &&segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, pos, Segmen… in create_small_fireball_on_object()
1127 const auto &&p = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, pos, segnum); in obj_create()
1193 …const auto &&p = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, pos, segnum); /… in obj_create()
2150 …nt_state &LevelSharedSegmentState, d_level_unique_segment_state &LevelUniqueSegmentState, const ob… in find_object_seg() argument
2152 auto &Segments = LevelUniqueSegmentState.get_segments(); in find_object_seg()
2153 …return find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, obj.pos, Segments.vmptridx… in find_object_seg()
2160 …nt_state &LevelSharedSegmentState, d_level_unique_segment_state &LevelUniqueSegmentState, const vm… in update_object_seg() argument
2162 const auto &&newseg = find_object_seg(LevelSharedSegmentState, LevelUniqueSegmentState, obj); in update_object_seg()
2167 obj_relink(vmobjptr, LevelUniqueSegmentState.get_segments().vmptr, obj, newseg); in update_object_seg()
2230 if (update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, o) == 0) in fix_object_segs()
H A Dslew.cpp146 …update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, obj); //update segme… in do_slew_movement()
H A Dcollide.cpp1095 …const auto &&collision_seg = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, coll… in collide_robot_and_player()
1546 …nt_state &LevelSharedSegmentState, d_level_unique_segment_state &LevelUniqueSegmentState, const vc… in do_boss_weapon_collision() argument
1585 …if (const auto &&segp = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, collision… in do_boss_weapon_collision()
1637 …if (const auto &&segp = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, collision… in do_boss_weapon_collision()
1668 …? do_boss_weapon_collision(LevelSharedSegmentState, LevelUniqueSegmentState, robot, weapon, collis… in collide_robot_and_weapon()
1967 …const auto &&newseg = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, tvec, Segme… in drop_player_eggs()
H A Dfireball.cpp881 …const auto &&segnum = choose_drop_segment(LevelUniqueSegmentState.get_segments().vmptridx, vcvertp… in maybe_drop_net_powerup()
1664 …const auto &&segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, pos_left, o… in drop_afterburner_blobs()
1670 …const auto &&segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, pos_right, … in drop_afterburner_blobs()
H A Dendlevel.cpp876 …const auto &&segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, tpnt, Segme… in do_endlevel_frame()
1214 update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, obj); in do_endlevel_flythrough()
H A Dlaser.cpp465 …const auto &&segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, temp_pos, l… in create_omega_blobs()
588 …const auto &&firing_segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, firi… in do_omega_stuff()
823 …const auto &&end_segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, end_pos… in Laser_create_new()
H A Dfvi.cpp689 …hit_seg = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, hit_pnt, imsegptridx(fq… in find_vector_intersection()
H A Dgamesave.cpp1878 if (update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, plr) == 0) in save_level_sub()
H A Drender.cpp1280 …auto start_seg_num = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, Viewer_eye, … in render_frame()
H A Dai.cpp2397 auto &Segments = LevelUniqueSegmentState.get_segments(); in boss_spew_robot()
2398 …const auto &&segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, pos, Segmen… in boss_spew_robot()
H A Dstate.cpp2463 update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, obj); in state_restore_all_sub()
H A Dmulti.cpp3939 update_object_seg(vmobjptr, LevelSharedSegmentState, LevelUniqueSegmentState, guided_missile); in multi_do_guided()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/similar/editor/
H A Dkgame.cpp142 …auto found_save_segnum = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, save_pos… in SaveGameData()
H A Deobject.cpp760 auto viewer_segnum = find_object_seg(LevelSharedSegmentState, LevelUniqueSegmentState, *Viewer); in move_object_to_position()
819 const auto &&segp = find_object_seg(LevelSharedSegmentState, LevelUniqueSegmentState, objp); in move_object_to_position()
H A Dmed.cpp611 …const auto &&newseg = find_point_seg(LevelSharedSegmentState, LevelUniqueSegmentState, ConsoleObje… in SetPlayerFromCursegMinusOne()
/dports/games/dxx-rebirth/dxx-rebirth_20211220-src/common/main/
H A Dfwd-object.h231 …nt_state &LevelSharedSegmentState, d_level_unique_segment_state &LevelUniqueSegmentState, vmobjptr…
H A Dsegment.h432 extern d_level_unique_segment_state LevelUniqueSegmentState;