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Searched refs:LightIntensityAtPoint (Results 1 – 4 of 4) sorted by relevance

/dports/games/avp/avp-20170505/src/avp/
H A Davpview.c259 int LightIntensityAtPoint(VECTORCH *pointPtr) in LightIntensityAtPoint() function
H A Dplayer.c83 extern int LightIntensityAtPoint(VECTORCH *pointPtr);
477 CurrentLightAtPlayer=LightIntensityAtPoint(&Player->ObStrategyBlock->DynPtr->Position); in MaintainPlayer()
/dports/games/avp/avp-20170505/src/
H A Dopengl.c27 int LightIntensityAtPoint(VECTORCH *pointPtr);
1426 int intensity = LightIntensityAtPoint(decalPtr->Vertices); in D3D_Decal_Output()
1511 int intensity = LightIntensityAtPoint(&particlePtr->Position); in D3D_Particle_Output()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp110 int LightIntensityAtPoint(VECTORCH *pointPtr);
2587 int intensity = LightIntensityAtPoint(decalPtr->Vertices); in D3D_Decal_Output()
2733 int intensity = LightIntensityAtPoint(&particlePtr->Position); in D3D_Particle_Output()
4224 int LightIntensityAtPoint(VECTORCH *pointPtr) in LightIntensityAtPoint() function