Searched refs:LightIntensityAtPoint (Results 1 – 4 of 4) sorted by relevance
259 int LightIntensityAtPoint(VECTORCH *pointPtr) in LightIntensityAtPoint() function
83 extern int LightIntensityAtPoint(VECTORCH *pointPtr);477 CurrentLightAtPlayer=LightIntensityAtPoint(&Player->ObStrategyBlock->DynPtr->Position); in MaintainPlayer()
27 int LightIntensityAtPoint(VECTORCH *pointPtr);1426 int intensity = LightIntensityAtPoint(decalPtr->Vertices); in D3D_Decal_Output()1511 int intensity = LightIntensityAtPoint(&particlePtr->Position); in D3D_Particle_Output()
110 int LightIntensityAtPoint(VECTORCH *pointPtr);2587 int intensity = LightIntensityAtPoint(decalPtr->Vertices); in D3D_Decal_Output()2733 int intensity = LightIntensityAtPoint(&particlePtr->Position); in D3D_Particle_Output()4224 int LightIntensityAtPoint(VECTORCH *pointPtr) in LightIntensityAtPoint() function