/dports/www/firefox-esr/firefox-91.8.0/servo/components/style/values/computed/ |
H A D | image.rs | 35 LineDirection, 57 pub enum LineDirection { enum 141 impl generic::LineDirection for LineDirection { implementation 167 LineDirection::Vertical(y) => { in to_css() 186 type ComputedValue = LineDirection; 193 specified::LineDirection::Horizontal(x) => LineDirection::Horizontal(x), in to_computed_value() 194 specified::LineDirection::Vertical(y) => LineDirection::Vertical(y), in to_computed_value() 195 specified::LineDirection::Corner(x, y) => LineDirection::Corner(x, y), in to_computed_value() 204 LineDirection::Horizontal(x) => specified::LineDirection::Horizontal(x), in from_computed_value() 205 LineDirection::Vertical(y) => specified::LineDirection::Vertical(y), in from_computed_value() [all …]
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/dports/www/firefox/firefox-99.0/servo/components/style/values/computed/ |
H A D | image.rs | 37 LineDirection, 59 pub enum LineDirection { enum 142 impl generic::LineDirection for LineDirection { implementation 168 LineDirection::Vertical(y) => { in to_css() 187 type ComputedValue = LineDirection; 194 specified::LineDirection::Horizontal(x) => LineDirection::Horizontal(x), in to_computed_value() 195 specified::LineDirection::Vertical(y) => LineDirection::Vertical(y), in to_computed_value() 196 specified::LineDirection::Corner(x, y) => LineDirection::Corner(x, y), in to_computed_value() 205 LineDirection::Horizontal(x) => specified::LineDirection::Horizontal(x), in from_computed_value() 206 LineDirection::Vertical(y) => specified::LineDirection::Vertical(y), in from_computed_value() [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/servo/components/style/values/computed/ |
H A D | image.rs | 35 LineDirection, 57 pub enum LineDirection { enum 141 impl generic::LineDirection for LineDirection { implementation 167 LineDirection::Vertical(y) => { in to_css() 186 type ComputedValue = LineDirection; 193 specified::LineDirection::Horizontal(x) => LineDirection::Horizontal(x), in to_computed_value() 194 specified::LineDirection::Vertical(y) => LineDirection::Vertical(y), in to_computed_value() 195 specified::LineDirection::Corner(x, y) => LineDirection::Corner(x, y), in to_computed_value() 204 LineDirection::Horizontal(x) => specified::LineDirection::Horizontal(x), in from_computed_value() 205 LineDirection::Vertical(y) => specified::LineDirection::Vertical(y), in from_computed_value() [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/servo/components/style/values/computed/ |
H A D | image.rs | 37 LineDirection, 47 LineDirection, 56 pub enum LineDirection { enum 82 impl GenericLineDirection for LineDirection { implementation 88 LineDirection::Vertical(Y::Top) in points_downwards() 119 LineDirection::Vertical(y) => { in to_css() 125 LineDirection::Corner(x, y) => { in to_css() 153 type ComputedValue = LineDirection; 164 LineDirection::Vertical(y) in to_computed_value() 167 LineDirection::Corner(x, y) in to_computed_value() [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/servo/components/style/values/computed/ |
H A D | image.rs | 33 LineDirection, 49 pub enum LineDirection { enum 68 impl generic::LineDirection for LineDirection { implementation 71 LineDirection::Angle(angle) => angle.radians() == PI, in points_downwards() 75 LineDirection::Vertical(VerticalPositionKeyword::Top) => { in points_downwards() 87 LineDirection::Angle(ref angle) => angle.to_css(dest), in to_css() 88 LineDirection::Horizontal(x) => { in to_css() 94 LineDirection::Vertical(y) => { in to_css() 100 LineDirection::Corner(x, y) => { in to_css() 113 type ComputedValue = LineDirection; [all …]
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | closest_point.inl | 16 tvec3<T, P> LineDirection = (b - a) / LineLength; local 18 // Project Vector to LineDirection to get the distance of point from a 19 T Distance = dot(Vector, LineDirection); 23 return a + LineDirection * Distance; 36 tvec2<T, P> LineDirection = (b - a) / LineLength; local 38 // Project Vector to LineDirection to get the distance of point from a 39 T Distance = dot(Vector, LineDirection); 43 return a + LineDirection * Distance;
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | closest_point.inl | 16 tvec3<T, P> LineDirection = (b - a) / LineLength; local 18 // Project Vector to LineDirection to get the distance of point from a 19 T Distance = dot(Vector, LineDirection); 23 return a + LineDirection * Distance; 36 tvec2<T, P> LineDirection = (b - a) / LineLength; local 38 // Project Vector to LineDirection to get the distance of point from a 39 T Distance = dot(Vector, LineDirection); 43 return a + LineDirection * Distance;
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/ |
H A D | closest_point.inl | 16 vec<3, T, Q> LineDirection = (b - a) / LineLength; local 18 // Project Vector to LineDirection to get the distance of point from a 19 T Distance = dot(Vector, LineDirection); 23 return a + LineDirection * Distance; 36 vec<2, T, Q> LineDirection = (b - a) / LineLength; local 38 // Project Vector to LineDirection to get the distance of point from a 39 T Distance = dot(Vector, LineDirection); 43 return a + LineDirection * Distance;
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtx/ |
H A D | closest_point.inl | 16 tvec3<T, P> LineDirection = (b - a) / LineLength; local 18 // Project Vector to LineDirection to get the distance of point from a 19 T Distance = dot(Vector, LineDirection); 23 return a + LineDirection * Distance; 36 tvec2<T, P> LineDirection = (b - a) / LineLength; local 38 // Project Vector to LineDirection to get the distance of point from a 39 T Distance = dot(Vector, LineDirection); 43 return a + LineDirection * Distance;
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/ |
H A D | closest_point.inl | 15 vec<3, T, Q> LineDirection = (b - a) / LineLength; local 17 // Project Vector to LineDirection to get the distance of point from a 18 T Distance = dot(Vector, LineDirection); 22 return a + LineDirection * Distance; 35 vec<2, T, Q> LineDirection = (b - a) / LineLength; local 37 // Project Vector to LineDirection to get the distance of point from a 38 T Distance = dot(Vector, LineDirection); 42 return a + LineDirection * Distance;
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | closest_point.inl | 16 tvec3<T, P> LineDirection = (b - a) / LineLength; local 18 // Project Vector to LineDirection to get the distance of point from a 19 T Distance = dot(Vector, LineDirection); 23 return a + LineDirection * Distance; 36 tvec2<T, P> LineDirection = (b - a) / LineLength; local 38 // Project Vector to LineDirection to get the distance of point from a 39 T Distance = dot(Vector, LineDirection); 43 return a + LineDirection * Distance;
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/ |
H A D | closest_point.inl | 15 vec<3, T, Q> LineDirection = (b - a) / LineLength; local 17 // Project Vector to LineDirection to get the distance of point from a 18 T Distance = dot(Vector, LineDirection); 22 return a + LineDirection * Distance; 35 vec<2, T, Q> LineDirection = (b - a) / LineLength; local 37 // Project Vector to LineDirection to get the distance of point from a 38 T Distance = dot(Vector, LineDirection); 42 return a + LineDirection * Distance;
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/ |
H A D | closest_point.inl | 16 vec<3, T, P> LineDirection = (b - a) / LineLength; local 18 // Project Vector to LineDirection to get the distance of point from a 19 T Distance = dot(Vector, LineDirection); 23 return a + LineDirection * Distance; 36 vec<2, T, P> LineDirection = (b - a) / LineLength; local 38 // Project Vector to LineDirection to get the distance of point from a 39 T Distance = dot(Vector, LineDirection); 43 return a + LineDirection * Distance;
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/dports/math/glm/glm-0.9.9.8/glm/gtx/ |
H A D | closest_point.inl | 15 vec<3, T, Q> LineDirection = (b - a) / LineLength; local 17 // Project Vector to LineDirection to get the distance of point from a 18 T Distance = dot(Vector, LineDirection); 22 return a + LineDirection * Distance; 35 vec<2, T, Q> LineDirection = (b - a) / LineLength; local 37 // Project Vector to LineDirection to get the distance of point from a 38 T Distance = dot(Vector, LineDirection); 42 return a + LineDirection * Distance;
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/dports/lang/spidermonkey60/firefox-60.9.0/servo/components/style/values/specified/ |
H A D | image.rs | 47 LineDirection, 59 LineDirection, 70 LineDirection, 80 LineDirection, 89 pub enum LineDirection { enum 281 impl LineDirection { in parse_webkit_gradient_argument() impl 634 LineDirection::Vertical(Y::Top) in points_downwards() 675 LineDirection::Angle(angle) => { in to_css() 684 LineDirection::Vertical(y) => { in to_css() 717 impl LineDirection { impl [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/servo/components/style/values/specified/ |
H A D | image.rs | 43 LineDirection, 96 pub enum LineDirection { enum 297 impl LineDirection { in parse_webkit_gradient_argument() implementation 664 impl generic::LineDirection for LineDirection { implementation 684 LineDirection::Horizontal(x) => { in to_css() 690 LineDirection::Vertical(y) => { in to_css() 696 LineDirection::Corner(x, y) => { in to_css() 708 impl LineDirection { implementation 717 return Ok(LineDirection::Angle(angle)); in parse() 749 return Ok(LineDirection::Corner(x, y)); in parse() [all …]
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/dports/www/firefox-esr/firefox-91.8.0/servo/components/style/values/specified/ |
H A D | image.rs | 45 LineDirection, 145 pub enum LineDirection { enum 524 impl LineDirection { in parse_webkit_gradient_argument() implementation 892 impl generic::LineDirection for LineDirection { implementation 912 LineDirection::Horizontal(x) => { in to_css() 918 LineDirection::Vertical(y) => { in to_css() 924 LineDirection::Corner(x, y) => { in to_css() 936 impl LineDirection { impl 945 return Ok(LineDirection::Angle(angle)); in parse() 977 return Ok(LineDirection::Corner(x, y)); in parse() [all …]
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/dports/www/firefox/firefox-99.0/servo/components/style/values/specified/ |
H A D | image.rs | 45 LineDirection, 133 pub enum LineDirection { enum 531 impl LineDirection { in parse_webkit_gradient_argument() impl 899 impl generic::LineDirection for LineDirection { implementation 919 LineDirection::Horizontal(x) => { in to_css() 925 LineDirection::Vertical(y) => { in to_css() 931 LineDirection::Corner(x, y) => { in to_css() 943 impl LineDirection { impl 952 return Ok(LineDirection::Angle(angle)); in parse() 984 return Ok(LineDirection::Corner(x, y)); in parse() [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/servo/components/style/values/specified/ |
H A D | image.rs | 45 LineDirection, 145 pub enum LineDirection { enum 524 impl LineDirection { in parse_webkit_gradient_argument() impl 892 impl generic::LineDirection for LineDirection { implementation 912 LineDirection::Horizontal(x) => { in to_css() 918 LineDirection::Vertical(y) => { in to_css() 924 LineDirection::Corner(x, y) => { in to_css() 936 impl LineDirection { implementation 945 return Ok(LineDirection::Angle(angle)); in parse() 977 return Ok(LineDirection::Corner(x, y)); in parse() [all …]
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/ |
H A D | closest_point.inl | 25 detail::tvec3<valType> LineDirection = (b - a) / LineLength; local 27 // Project Vector to LineDirection to get the distance of point from a 28 valType Distance = dot(Vector, LineDirection); 32 return a + LineDirection * Distance;
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/dports/science/InsightToolkit/ITK-5.0.1/Modules/Filtering/ImageFilterBase/include/ |
H A D | itkMovingHistogramImageFilter.hxx | 149 int LineDirection = 0; in DynamicThreadedGenerateData() local 152 LineOffset, Changes, LineDirection); in DynamicThreadedGenerateData() 153 ++( Steps[LineDirection] ); in DynamicThreadedGenerateData() 157 HistogramType & tmpHist = HistVec[LineDirection]; in DynamicThreadedGenerateData() 169 if ( Steps[i] > Steps[LineDirection] ) in DynamicThreadedGenerateData() 172 HistVec[i] = HistVec[LineDirection]; in DynamicThreadedGenerateData()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/perfetto/ui/src/frontend/ |
H A D | flow_events_renderer.ts | 39 type LineDirection = 'LEFT'|'RIGHT'|'UP'|'DOWN'; alias 187 let beginDir: LineDirection = 'LEFT'; 188 let endDir: LineDirection = 'RIGHT'; 224 private getDeltaX(dir: LineDirection, offset: number): number { 239 private getDeltaY(dir: LineDirection, offset: number): number { 256 begin: {x: number, y: number, dir: LineDirection}, 257 end: {x: number, y: number, dir: LineDirection}, hue: number,
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/dports/lang/spidermonkey60/firefox-60.9.0/servo/components/style/values/generics/ |
H A D | image.rs | 39 pub struct Gradient<LineDirection, Length, LengthOrPercentage, Position, Color, Angle> { 41 pub kind: GradientKind<LineDirection, Length, LengthOrPercentage, Position, Angle>, 63 pub enum GradientKind<LineDirection, Length, LengthOrPercentage, Position, Angle> { 65 Linear(LineDirection), 207 where D: LineDirection, L: ToCss, LoP: ToCss, P: ToCss, C: ToCss, A: ToCss 281 pub trait LineDirection { interface
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/dports/science/InsightToolkit/ITK-5.0.1/Modules/Filtering/MathematicalMorphology/include/ |
H A D | itkMaskedMovingHistogramImageFilter.hxx | 256 int LineDirection = 0; in DynamicThreadedGenerateData() local 259 LineOffset, Changes, LineDirection); in DynamicThreadedGenerateData() 260 ++( Steps[LineDirection] ); in DynamicThreadedGenerateData() 264 HistogramType & tmpHist = HistVec[LineDirection]; in DynamicThreadedGenerateData() 276 if ( Steps[i] > Steps[LineDirection] ) in DynamicThreadedGenerateData() 279 HistVec[i] = HistVec[LineDirection]; in DynamicThreadedGenerateData()
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/dports/lang/spidermonkey60/firefox-60.9.0/servo/components/style/gecko/ |
H A D | conversions.rs | 188 use values::computed::image::LineDirection; in set_gradient() 210 LineDirection::Angle(angle) => { in set_gradient() 218 LineDirection::Horizontal(x) => { in set_gradient() 231 LineDirection::Vertical(y) => { in set_gradient() 246 LineDirection::Corner(horiz, vert) => { in set_gradient() 264 LineDirection::MozPosition(position, angle) => { in set_gradient() 437 use values::computed::image::LineDirection; in get_gradient() 450 (Some(a), None, None) => LineDirection::Angle(a), in get_gradient() 479 _ => LineDirection::MozPosition( in get_gradient() 484 LineDirection::MozPosition( in get_gradient() [all …]
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