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/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/
H A DLocalPlayerProfile.cs33 volatile LinkState innerState;
46 innerState = LinkState.Uninitialized; in LocalPlayerProfile()
63 innerState = LinkState.Unlinked; in LocalPlayerProfile()
76 …if (State != LinkState.Unlinked && State != LinkState.Linked && State != LinkState.ConnectionFaile… in RefreshPlayerData()
83 innerState = LinkState.Unlinked; in RefreshPlayerData()
101 innerState = LinkState.Linked; in RefreshPlayerData()
116 innerState = LinkState.CheckingLink; in RefreshPlayerData()
122 if (State != LinkState.Uninitialized) in GenerateKeypair()
138 innerState = LinkState.Unlinked; in GenerateKeypair()
174 if (State <= LinkState.Unlinked) in Sign()
[all …]
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-networkmanager/source/model/
H A DLinkState.cpp29 LinkState GetLinkStateForName(const Aws::String& name) in GetLinkStateForName()
34 return LinkState::PENDING; in GetLinkStateForName()
38 return LinkState::AVAILABLE; in GetLinkStateForName()
42 return LinkState::DELETING; in GetLinkStateForName()
46 return LinkState::UPDATING; in GetLinkStateForName()
52 return static_cast<LinkState>(hashCode); in GetLinkStateForName()
55 return LinkState::NOT_SET; in GetLinkStateForName()
62 case LinkState::PENDING: in GetNameForLinkState()
64 case LinkState::AVAILABLE: in GetNameForLinkState()
66 case LinkState::DELETING: in GetNameForLinkState()
[all …]
/dports/net/cjdns/cjdns-cjdns-v21.1/subnode/test/
H A DLinkState_test.c39 static void randomLs(struct Random* rand, struct LinkState* ls, bool total) in randomLs()
52 static void randomLsUpdate(struct Random* rand, struct LinkState* ls) in randomLsUpdate()
89 static void assertSame(struct LinkState* beforeState, in assertSame()
90 struct LinkState* updated, in assertSame()
93 struct LinkState local; in assertSame()
94 Bits_memcpy(&local, beforeState, sizeof(struct LinkState)); in assertSame()
125 struct LinkState ls = { .nodeId = 0 }; in testStatic()
135 struct LinkState gold = { in testStatic()
142 Assert_true(!Bits_memcmp(&ls, &gold, sizeof(struct LinkState))); in testStatic()
156 struct LinkState ls0 = { .nodeId = nodeId }; in main()
[all …]
/dports/security/vault/vault-1.8.2/vendor/github.com/aws/aws-sdk-go-v2/service/networkmanager/types/
H A Denums.go116 type LinkState string type
120 LinkStatePending LinkState = "PENDING"
121 LinkStateAvailable LinkState = "AVAILABLE"
122 LinkStateDeleting LinkState = "DELETING"
123 LinkStateUpdating LinkState = "UPDATING"
129 func (LinkState) Values() []LinkState {
130 return []LinkState{
/dports/security/vault/aws-sdk-go-v2-fdbaadbce5fd/service/networkmanager/types/
H A Denums.go116 type LinkState string type
120 LinkStatePending LinkState = "PENDING"
121 LinkStateAvailable LinkState = "AVAILABLE"
122 LinkStateDeleting LinkState = "DELETING"
123 LinkStateUpdating LinkState = "UPDATING"
129 func (LinkState) Values() []LinkState {
130 return []LinkState{
/dports/security/vault/aws-sdk-go-v2-credentials-v1.1.5/service/networkmanager/types/
H A Denums.go116 type LinkState string type
120 LinkStatePending LinkState = "PENDING"
121 LinkStateAvailable LinkState = "AVAILABLE"
122 LinkStateDeleting LinkState = "DELETING"
123 LinkStateUpdating LinkState = "UPDATING"
129 func (LinkState) Values() []LinkState {
130 return []LinkState{
/dports/net-p2p/go-ethereum/aws-sdk-go-v2-be1c89938486/service/networkmanager/types/
H A Denums.go116 type LinkState string type
120 LinkStatePending LinkState = "PENDING"
121 LinkStateAvailable LinkState = "AVAILABLE"
122 LinkStateDeleting LinkState = "DELETING"
123 LinkStateUpdating LinkState = "UPDATING"
129 func (LinkState) Values() []LinkState {
130 return []LinkState{
/dports/net-p2p/go-ethereum/aws-sdk-go-v2-credentials-v1.1.1/service/networkmanager/types/
H A Denums.go116 type LinkState string type
120 LinkStatePending LinkState = "PENDING"
121 LinkStateAvailable LinkState = "AVAILABLE"
122 LinkStateDeleting LinkState = "DELETING"
123 LinkStateUpdating LinkState = "UPDATING"
129 func (LinkState) Values() []LinkState {
130 return []LinkState{
/dports/net-p2p/go-ethereum/go-ethereum-1.10.14/vendor/github.com/aws/aws-sdk-go-v2/service/networkmanager/types/
H A Denums.go116 type LinkState string type
120 LinkStatePending LinkState = "PENDING"
121 LinkStateAvailable LinkState = "AVAILABLE"
122 LinkStateDeleting LinkState = "DELETING"
123 LinkStateUpdating LinkState = "UPDATING"
129 func (LinkState) Values() []LinkState {
130 return []LinkState{
/dports/net-p2p/go-ethereum/aws-sdk-go-v2-a930583ec379/service/networkmanager/types/
H A Denums.go116 type LinkState string type
120 LinkStatePending LinkState = "PENDING"
121 LinkStateAvailable LinkState = "AVAILABLE"
122 LinkStateDeleting LinkState = "DELETING"
123 LinkStateUpdating LinkState = "UPDATING"
129 func (LinkState) Values() []LinkState {
130 return []LinkState{
/dports/security/vault/aws-sdk-go-v2-1.5.0/service/networkmanager/types/
H A Denums.go116 type LinkState string type
120 LinkStatePending LinkState = "PENDING"
121 LinkStateAvailable LinkState = "AVAILABLE"
122 LinkStateDeleting LinkState = "DELETING"
123 LinkStateUpdating LinkState = "UPDATING"
129 func (LinkState) Values() []LinkState {
130 return []LinkState{
/dports/comms/fldigi/fldigi-4.1.20/src/flarq-src/
H A Darq.cxx753 LinkState = DOWN; in parseDISREQ()
762 LinkState = DOWN; in parseDISACK()
863 switch (LinkState) { in parseSTATUS()
869 LinkState = DOWN; in parseSTATUS()
889 if (LinkState == DISCONNECTING || LinkState == DOWN || in parsePOLL()
890 LinkState == TIMEDOUT || LinkState == ABORT ) in parsePOLL()
1072 if (LinkState == DOWN || LinkState == TIMEOUT) in parseFrame()
1221 if (LinkState != ABORT && LinkState != ABORTING) in sendblocks()
1222 LinkState = WAITING; in sendblocks()
1252 LinkState = ABORT; in abort()
[all …]
/dports/comms/flmsg/flmsg-4.0.19/src/arq/
H A Darq.cxx115 LinkState = ARQ_DOWN; in reset()
161 LinkState = ARQ_CONNECTING; in connectFrame()
404 LinkState = ARQ_CONNECTED; in parseCONREQ()
422 LinkState = ARQ_CONNECTED; in parseCONACK()
565 if (LinkState >= ARQ_CONNECTED) in parseFrame()
570 if (LinkState >= ARQ_CONNECTED) in parseFrame()
575 if (LinkState == ARQ_CONNECTED) in parseFrame()
626 LinkState = ARQ_CONNECTING; in connect()
634 LinkState = ARQ_DISCONNECT; in disconnect()
730 LinkState = ARQ_DOWN; in exec_arqreset()
[all …]
/dports/lang/mono/mono-5.10.1.57/mcs/class/System.Windows.Forms/System.Windows.Forms/
H A DDataGridViewLinkCell.cs150 if (linkState == LinkState.Hover) in MouseMoveUnsharesRow()
158 return (linkState == LinkState.Hover); in MouseUpUnsharesRow()
164 linkState = LinkState.Normal; in OnKeyUp()
173 linkState = LinkState.Active; in OnMouseDown()
181 linkState = LinkState.Normal; in OnMouseLeave()
190 if (linkState != LinkState.Hover) { in OnMouseMove()
191 linkState = LinkState.Hover; in OnMouseMove()
202 linkState = LinkState.Hover; in OnMouseUp()
222 if (linkState == LinkState.Hover) in PaintPartContent()
229 if (linkState == LinkState.Active) in PaintPartContent()
[all …]
/dports/www/wt/wt-4.6.1/src/Wt/
H A DWAnchor.h198 struct WT_API LinkState { struct
199 LinkState();
200 ~LinkState();
206 LinkState linkState_; argument
215 LinkState& linkState, DomElement& element);
216 static void renderHTarget(LinkState& linkState, DomElement& element,
H A DWAnchor.C18 WAnchor::LinkState::LinkState() in LinkState() function
22 WAnchor::LinkState::~LinkState() in ~LinkState()
199 LinkState& linkState, DomElement& element) in renderHRef()
232 void WAnchor::renderHTarget(LinkState& linkState, DomElement& element, bool all) in renderHTarget()
/dports/cad/sumo/sumo-1.2.0/src/microsim/traffic_lights/
H A DMSTrafficLightLogic.cpp155 if ((LinkState)state2[j] == LINKSTATE_TL_RED in init()
156 && ((LinkState)state1[j] == LINKSTATE_TL_GREEN_MAJOR in init()
157 || (LinkState)state1[j] == LINKSTATE_TL_GREEN_MINOR)) { in init()
170 LinkState ls = (LinkState)state1[j]; in init()
209 …link->setTLState((LinkState) getCurrentPhaseDef().getState()[pos], MSNet::getInstance()->getCurren… in addLink()
221 std::map<MSLink*, LinkState>
223 std::map<MSLink*, LinkState> ret; in collectLinkStates()
241 LinkState ls = (LinkState) state[i]; in setTrafficLightSignals()
251 MSTrafficLightLogic::resetLinkStates(const std::map<MSLink*, LinkState>& vals) const { in resetLinkStates()
326 if ((LinkState)state[j] == LINKSTATE_TL_RED in initMesoTLSPenalties()
[all …]
/dports/misc/gedkeeper/GEDKeeper-2.19.1/projects/GKv2/GKHistoryDataPlugin/
H A DHistoryDataWin.cs42 public enum LinkState enum in GKHistoryDataPlugin.HistoryDataWin
52 public LinkState State;
209 linkItem2.State = LinkState.Duplicate; in WorkerMethod()
218 linkItem.State = LinkState.Invalid; in WorkerMethod()
222 case LinkState.Normal: in WorkerMethod()
225 case LinkState.Invalid: in WorkerMethod()
228 case LinkState.Duplicate: in WorkerMethod()
/dports/dns/flamethrower/flamethrower-0.11.0/flame/
H A Dtcptlssession.cpp25 _tls_state{LinkState::HANDSHAKE}, _handshake_error{handshake_error_handler} in TCPTLSSession()
85 _tls_state = LinkState::CLOSE; in close()
94 case LinkState::HANDSHAKE: in receive_data()
98 case LinkState::DATA: in receive_data()
110 case LinkState::CLOSE: in receive_data()
127 _tls_state = LinkState::DATA; in do_handshake()
/dports/cad/sumo/sumo-1.2.0/src/netedit/netelements/
H A DGNEInternalLane.h55 …ditor, const std::string& id, const PositionVector& shape, int tlIndex, LinkState state = LINKSTAT…
95 void setLinkState(LinkState state);
98 LinkState getLinkState() const;
134 LinkState myOrigState;
H A DGNEInternalLane.cpp70 …rFrame* editor, const std::string& id, const PositionVector& shape, int tlIndex, LinkState state) : in GNEInternalLane()
140 GNEInternalLane::setLinkState(LinkState state) { in setLinkState()
146 LinkState
148 return (LinkState)myState; in getLinkState()
166 std::string origHint = ((LinkState)state == myOrigState ? " (original)" : ""); in getPopUpMenu()
201 return GUIVisualizationSettings::getLinkColor((LinkState)state); in colorForLinksState()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Widgets/Logic/
H A DPlayerProfileLogic.cs39 …widget.Get("GENERATE_KEYS").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.U… in LocalProfileLogic()
40 …ATING_KEYS").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.GeneratingKeys &… in LocalProfileLogic()
42 var lastProfileState = LocalPlayerProfile.LinkState.CheckingLink; in LocalProfileLogic()
49 if (state != lastProfileState && state == LocalPlayerProfile.LinkState.Unlinked) in LocalProfileLogic()
53 …return localProfile.State == LocalPlayerProfile.LinkState.Unlinked && !notFound && !minimalProfile… in LocalProfileLogic()
56 …INGERPRINT").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.CheckingLink && … in LocalProfileLogic()
58 …TION_ERROR").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.ConnectionFailed… in LocalProfileLogic()
79 ….Get("PROFILE_HEADER").IsVisible = () => localProfile.State == LocalPlayerProfile.LinkState.Linked; in LocalProfileLogic()
89 && localProfile.State == LocalPlayerProfile.LinkState.Linked; in LocalProfileLogic()
97 notFound = localProfile.State == LocalPlayerProfile.LinkState.Unlinked; in RefreshComplete()
[all …]
/dports/net/olsrd/olsrd-0.9.8/src/
H A Difnet.h71 } LinkState; typedef
74 LinkState getInterfaceLinkState(const char * iface);
76 static INLINE LinkState getInterfaceLinkState(__attribute__((unused)) const char * iface) { in getInterfaceLinkState()
/dports/devel/aws-sdk-cpp/aws-sdk-cpp-1.9.129/aws-cpp-sdk-networkmanager/include/aws/networkmanager/model/
H A DLinkState.h16 enum class LinkState enum
27 AWS_NETWORKMANAGER_API LinkState GetLinkStateForName(const Aws::String& name);
29 AWS_NETWORKMANAGER_API Aws::String GetNameForLinkState(LinkState value);
/dports/irc/inspircd/inspircd-3.11.0/src/modules/m_spanningtree/
H A Dtreesocket1.cpp43 , LinkState(CONNECTING) in TreeSocket()
85 , LinkState(WAIT_AUTH_1) in TreeSocket()
145 if (this->LinkState == CONNECTING) in OnConnected()
168 LinkState = DYING; in OnError()
176 LinkState = DYING; in SendError()
239 if (LinkState != CONNECTED && recvq.length() > 4096) in OnDataReady()

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