Searched refs:LoadAllTextures (Results 1 – 19 of 19) sorted by relevance
12 internal static void LoadAllTextures() in LoadAllTextures() method in OpenBve.Graphics.Textures
111 Signal.SignalTextures = LoadAllTextures(f, false); in ParseSignalCommand()164 Signal.GlowTextures = LoadAllTextures(f, true); in ParseSignalCommand()
80 private static Texture[] LoadAllTextures(string BaseFile, bool IsGlowTexture) in LoadAllTextures() method in CsvRwRouteParser.Parser
147 m_engine->LoadAllTextures(); in Create()
249 m_engine->LoadAllTextures(); in Create()
273 m_engine->LoadAllTextures(); in Create()
190 m_engine->LoadAllTextures(); in Create()
259 m_engine->LoadAllTextures(); in Create()
140 m_engine->LoadAllTextures(); in Create()336 m_engine->LoadAllTextures(); in Create()
182 m_engine->LoadAllTextures(); in Create()
1086 m_engine->LoadAllTextures(); in Create()
105 engine->LoadAllTextures(); in Create()
889 engine->LoadAllTextures(); in Create()
882 bool LoadAllTextures();
2308 bool CEngine::LoadAllTextures() in LoadAllTextures() function in Gfx::CEngine
231 m_engine->LoadAllTextures(); in ChangePhase()
555 Textures.LoadAllTextures(); in SetupSimulation()
435 m_engine->LoadAllTextures(); in CreateResource()497 m_engine->LoadAllTextures(); in CreateFlag()
646 m_engine->LoadAllTextures(); in ChangePhase()700 m_engine->LoadAllTextures(); in ProcessEvent()