Searched refs:LoadMemory128InRegister (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/src/ |
H A D | Jitter_CodeGen_AArch64_Md.cpp | 5 void CCodeGen_AArch64::LoadMemory128InRegister(CAArch64Assembler::REGISTERMD dstReg, CSymbol* symbo… in LoadMemory128InRegister() function in CCodeGen_AArch64 108 LoadMemory128InRegister(preferedRegister, symbol); in PrepareSymbolRegisterUseMd() 240 LoadMemory128InRegister(g_registersMd[dst->m_valueLow], src1); in Emit_Md_Mov_RegMem() 258 LoadMemory128InRegister(tmpReg, src1); in Emit_Md_Mov_MemMem()
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/src/ |
H A D | Jitter_CodeGen_AArch64_Md.cpp | 6 void CCodeGen_AArch64::LoadMemory128InRegister(CAArch64Assembler::REGISTERMD dstReg, CSymbol* symbo… in LoadMemory128InRegister() function in CCodeGen_AArch64 109 LoadMemory128InRegister(preferedRegister, symbol); in PrepareSymbolRegisterUseMd() 243 LoadMemory128InRegister(g_registersMd[dst->m_valueLow], src1); in Emit_Md_Mov_RegMem() 261 LoadMemory128InRegister(tmpReg, src1); in Emit_Md_Mov_MemMem()
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/include/ |
H A D | Jitter_CodeGen_AArch64.h | 115 void LoadMemory128InRegister(CAArch64Assembler::REGISTERMD, CSymbol*);
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/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/include/ |
H A D | Jitter_CodeGen_AArch64.h | 117 void LoadMemory128InRegister(CAArch64Assembler::REGISTERMD, CSymbol*);
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