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Searched refs:LoadMemory128InRegister (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/src/
H A DJitter_CodeGen_AArch64_Md.cpp5 void CCodeGen_AArch64::LoadMemory128InRegister(CAArch64Assembler::REGISTERMD dstReg, CSymbol* symbo… in LoadMemory128InRegister() function in CCodeGen_AArch64
108 LoadMemory128InRegister(preferedRegister, symbol); in PrepareSymbolRegisterUseMd()
240 LoadMemory128InRegister(g_registersMd[dst->m_valueLow], src1); in Emit_Md_Mov_RegMem()
258 LoadMemory128InRegister(tmpReg, src1); in Emit_Md_Mov_MemMem()
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/src/
H A DJitter_CodeGen_AArch64_Md.cpp6 void CCodeGen_AArch64::LoadMemory128InRegister(CAArch64Assembler::REGISTERMD dstReg, CSymbol* symbo… in LoadMemory128InRegister() function in CCodeGen_AArch64
109 LoadMemory128InRegister(preferedRegister, symbol); in PrepareSymbolRegisterUseMd()
243 LoadMemory128InRegister(g_registersMd[dst->m_valueLow], src1); in Emit_Md_Mov_RegMem()
261 LoadMemory128InRegister(tmpReg, src1); in Emit_Md_Mov_MemMem()
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/play/include/
H A DJitter_CodeGen_AArch64.h115 void LoadMemory128InRegister(CAArch64Assembler::REGISTERMD, CSymbol*);
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/deps/CodeGen/include/
H A DJitter_CodeGen_AArch64.h117 void LoadMemory128InRegister(CAArch64Assembler::REGISTERMD, CSymbol*);