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Searched refs:LoadSectors (Results 1 – 7 of 7) sorted by relevance

/dports/games/vavoom/vavoom-1.33/utils/glvis/
H A Dglvisint.h175 void LoadSectors(int lump);
H A Dlevel.cpp193 void TVisBuilder::LoadSectors(int lump) in LoadSectors() function in VavoomUtils::TVisBuilder
585 LoadSectors(lumpnum + ML_SECTORS); in LoadLevel()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_buildmap.cpp144 static void LoadSectors (sectortype *bsectors);
228 LoadSectors ((sectortype *)(data + 22)); in P_LoadBuildMap()
366 LoadSectors (bsec); in P_LoadBloodMap()
385 static void LoadSectors (sectortype *bsec) in LoadSectors() function
/dports/games/vavoom/vavoom-1.33/source/
H A Dlevel.h318 void LoadSectors(int);
H A Dp_setup.cpp334 LoadSectors(SectorsLump); in LoadMap()
646 void VLevel::LoadSectors(int Lump) in LoadSectors() function in VLevel
648 guard(VLevel::LoadSectors); in LoadSectors()
/dports/games/eureka/eureka-1.27b-source/src/
H A Dm_loadsave.cc469 static void LoadSectors() in LoadSectors() function
1033 LoadSectors(); in LoadLevelNum()
/dports/games/edge/Edge-1.35-source/src/
H A Dp_setup.cc670 static void LoadSectors(int lump) in LoadSectors() function
2241 LoadSectors(lumpnum + ML_SECTORS); in P_SetupLevel()