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Searched refs:LoadSuccessMsg (Results 1 – 25 of 52) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/pet/
H A Dpet_sounds.cpp30 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
59 bool CPETSounds::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CPETSounds
H A Dpet_sounds.h34 bool LoadSuccessMsg(CLoadSuccessMsg *msg);
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/pet/
H A Dpet_sounds.cpp30 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
59 bool CPETSounds::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CPETSounds
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/
H A Ddesk_click_responder.cpp30 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
63 bool CDeskClickResponder::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CDeskClickResponder
H A Dhead_smash_lever.cpp32 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
95 bool CHeadSmashLever::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CHeadSmashLever
H A Didle_summoner.cpp31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
136 bool CIdleSummoner::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CIdleSummoner
H A Dfan_noises.cpp34 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
183 bool CFanNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CFanNoises
H A Dhead_slot.cpp35 ON_MESSAGE(LoadSuccessMsg)
136 bool CHeadSlot::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CHeadSlot
H A Ddesk_click_responder.h33 bool LoadSuccessMsg(CLoadSuccessMsg *msg);
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/
H A Ddesk_click_responder.cpp30 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
63 bool CDeskClickResponder::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CDeskClickResponder
H A Dhead_smash_lever.cpp32 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
95 bool CHeadSmashLever::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CHeadSmashLever
H A Didle_summoner.cpp31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
132 bool CIdleSummoner::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CIdleSummoner
H A Dfan_noises.cpp34 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
183 bool CFanNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CFanNoises
H A Dhead_slot.cpp35 ON_MESSAGE(LoadSuccessMsg)
136 bool CHeadSlot::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CHeadSlot
H A Ddesk_click_responder.h33 bool LoadSuccessMsg(CLoadSuccessMsg *msg);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/
H A Dseason_noises.cpp31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
104 bool CSeasonNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CSeasonNoises
H A Dauto_music_player_base.cpp31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
72 bool CAutoMusicPlayerBase::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CAutoMusicPlayerBase
H A Dauto_sound_player.cpp32 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
122 bool CAutoSoundPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CAutoSoundPlayer
H A Dmusic_player.cpp36 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
174 bool CMusicPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CMusicPlayer
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/
H A Dseason_noises.cpp31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
104 bool CSeasonNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CSeasonNoises
H A Dauto_music_player_base.cpp31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
72 bool CAutoMusicPlayerBase::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CAutoMusicPlayerBase
H A Dauto_sound_player.cpp32 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
122 bool CAutoSoundPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CAutoSoundPlayer
H A Dmusic_player.cpp36 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
174 bool CMusicPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CMusicPlayer
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/gondolier/
H A Dgondolier_mixer.cpp36 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
187 bool CGondolierMixer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CGondolierMixer
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/gondolier/
H A Dgondolier_mixer.cpp36 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP()
187 bool CGondolierMixer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CGondolierMixer

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