/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/pet/ |
H A D | pet_sounds.cpp | 30 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 59 bool CPETSounds::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CPETSounds
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H A D | pet_sounds.h | 34 bool LoadSuccessMsg(CLoadSuccessMsg *msg);
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/pet/ |
H A D | pet_sounds.cpp | 30 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 59 bool CPETSounds::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CPETSounds
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/ |
H A D | desk_click_responder.cpp | 30 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 63 bool CDeskClickResponder::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CDeskClickResponder
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H A D | head_smash_lever.cpp | 32 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 95 bool CHeadSmashLever::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CHeadSmashLever
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H A D | idle_summoner.cpp | 31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 136 bool CIdleSummoner::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CIdleSummoner
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H A D | fan_noises.cpp | 34 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 183 bool CFanNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CFanNoises
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H A D | head_slot.cpp | 35 ON_MESSAGE(LoadSuccessMsg) 136 bool CHeadSlot::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CHeadSlot
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H A D | desk_click_responder.h | 33 bool LoadSuccessMsg(CLoadSuccessMsg *msg);
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/ |
H A D | desk_click_responder.cpp | 30 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 63 bool CDeskClickResponder::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CDeskClickResponder
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H A D | head_smash_lever.cpp | 32 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 95 bool CHeadSmashLever::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CHeadSmashLever
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H A D | idle_summoner.cpp | 31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 132 bool CIdleSummoner::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CIdleSummoner
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H A D | fan_noises.cpp | 34 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 183 bool CFanNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CFanNoises
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H A D | head_slot.cpp | 35 ON_MESSAGE(LoadSuccessMsg) 136 bool CHeadSlot::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CHeadSlot
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H A D | desk_click_responder.h | 33 bool LoadSuccessMsg(CLoadSuccessMsg *msg);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/sound/ |
H A D | season_noises.cpp | 31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 104 bool CSeasonNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CSeasonNoises
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H A D | auto_music_player_base.cpp | 31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 72 bool CAutoMusicPlayerBase::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CAutoMusicPlayerBase
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H A D | auto_sound_player.cpp | 32 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 122 bool CAutoSoundPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CAutoSoundPlayer
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H A D | music_player.cpp | 36 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 174 bool CMusicPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CMusicPlayer
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/sound/ |
H A D | season_noises.cpp | 31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 104 bool CSeasonNoises::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CSeasonNoises
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H A D | auto_music_player_base.cpp | 31 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 72 bool CAutoMusicPlayerBase::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CAutoMusicPlayerBase
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H A D | auto_sound_player.cpp | 32 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 122 bool CAutoSoundPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CAutoSoundPlayer
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H A D | music_player.cpp | 36 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 174 bool CMusicPlayer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CMusicPlayer
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/gondolier/ |
H A D | gondolier_mixer.cpp | 36 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 187 bool CGondolierMixer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CGondolierMixer
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/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/gondolier/ |
H A D | gondolier_mixer.cpp | 36 ON_MESSAGE(LoadSuccessMsg) in BEGIN_MESSAGE_MAP() 187 bool CGondolierMixer::LoadSuccessMsg(CLoadSuccessMsg *msg) { in LoadSuccessMsg() function in Titanic::CGondolierMixer
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