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Searched refs:LoadedWallTexture (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/GameWorld/
H A Dmap.cpp241 short LoadedWallTexture = NONE; variable
609 LoadedWallTexture = NONE; in mark_environment_collections()
617 if (LoadedWallTexture == NONE) LoadedWallTexture = collection; in mark_environment_collections()
621 if (LoadedWallTexture == NONE) LoadedWallTexture = 0; in mark_environment_collections()
H A Dmap.h1071 extern short LoadedWallTexture;
/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A DOGL_Render.cpp845 FindInfravisionVersionRGBA(LoadedWallTexture,CurrFogColor); in OGL_StartMain()