Searched refs:LocalMatrixTransformVector (Results 1 – 4 of 4) sorted by relevance
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_animation.c | 388 static ID_INLINE void LocalMatrixTransformVector( vec3_t in, vec3_t mat[ 3 ], vec3_t out ) { in LocalMatrixTransformVector() function 1175 LocalMatrixTransformVector( v->normal, bones[v->weights[0].boneIndex].matrix, tempNormal );
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_animation.c | 393 static ID_INLINE void LocalMatrixTransformVector( vec3_t in, vec3_t mat[ 3 ], vec3_t out ) { in LocalMatrixTransformVector() function 1181 LocalMatrixTransformVector( v->normal, bones[v->weights[0].boneIndex].matrix, newNormal );
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_animation.c | 410 static ID_INLINE void LocalMatrixTransformVector( vec3_t in, vec3_t mat[ 3 ], vec3_t out ) { in LocalMatrixTransformVector() function 1187 LocalMatrixTransformVector( v->normal, bones[v->weights[0].boneIndex].matrix, tempNormal );
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_animation.c | 415 static ID_INLINE void LocalMatrixTransformVector( vec3_t in, vec3_t mat[ 3 ], vec3_t out ) { in LocalMatrixTransformVector() function 1194 LocalMatrixTransformVector( v->normal, bones[v->weights[0].boneIndex].matrix, newNormal );
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