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Searched refs:Lock_triangle_height (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudlock.h38 float Lock_triangle_height; variable
H A Dhudlock.cpp53 float Lock_triangle_height[GR_NUM_RESOLUTIONS] = { variable
163 Lock_triangle_height = h; in initTriHeight()
676 xpos = center_x + (float)cos(ang)*(radius + Lock_triangle_height + 2); in renderLockTrianglesOld()
677 ypos = center_y - (float)sin(ang)*(radius + Lock_triangle_height + 2); in renderLockTrianglesOld()
H A Dhudparse.cpp4571 float Lock_triangle_height; in load_gauge_lock() local
4585 Lock_triangle_height = 4.0f; in load_gauge_lock()
4598 Lock_triangle_height = 6.5f; in load_gauge_lock()
4613 Lock_triangle_height = 4.0f; in load_gauge_lock()
4626 Lock_triangle_height = 6.5f; in load_gauge_lock()
4666 hud_gauge->initTriHeight(Lock_triangle_height); in load_gauge_lock()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudlock.h40 float Lock_triangle_height; variable
H A Dhudlock.cpp57 float Lock_triangle_height[GR_NUM_RESOLUTIONS] = { variable
128 Lock_triangle_height = h; in initTriHeight()
1599 xpos = center_x + (float)cos(ang)*(radius + Lock_triangle_height + 2); in renderLockTrianglesOld()
1600 ypos = center_y - (float)sin(ang)*(radius + Lock_triangle_height + 2); in renderLockTrianglesOld()
H A Dhudparse.cpp4466 float Lock_triangle_height; in load_gauge_lock() local
4484 Lock_triangle_height = 4.0f; in load_gauge_lock()
4498 Lock_triangle_height = 6.5f; in load_gauge_lock()
4514 Lock_triangle_height = 4.0f; in load_gauge_lock()
4528 Lock_triangle_height = 6.5f; in load_gauge_lock()
4570 hud_gauge->initTriHeight(Lock_triangle_height); in load_gauge_lock()