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Searched refs:LockedColor (Results 1 – 2 of 2) sorted by relevance

/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dam_map.cpp72 LockedColor, variable
573 LockedColor = AM_GetColorFromString (palette, am_ovlockedcolor.cstring()); in AM_initColors()
591 LockedColor = AM_GetColorFromString(palette, am_lockedcolor.cstring()); in AM_initColors()
616 LockedColor = AM_GetColorFromString(palette, "fc fc 00"); in AM_initColors()
1366 … r = RPART(LockedColor.rgb), g = GPART(LockedColor.rgb), b = BPART(LockedColor.rgb); in AM_drawWalls()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dam_map.cpp232 LockedColor, enumerator
2440 else c = AMColors[AMColors.LockedColor]; in AM_drawWalls()
2446 AM_drawMline (&l, AMColors.LockedColor); // locked special in AM_drawWalls()