Searched refs:LoopRect (Results 1 – 3 of 3) sorted by relevance
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/ |
H A D | Ortho.cpp | 1854 CGOVertex(orthoCGO, I->LoopRect.left, I->LoopRect.bottom, 0.f); in OrthoDoDraw() 1855 CGOVertex(orthoCGO, I->LoopRect.left, I->LoopRect.top+1, 0.f); in OrthoDoDraw() 1860 CGOVertex(orthoCGO, I->LoopRect.left, I->LoopRect.top, 0.f); in OrthoDoDraw() 1861 CGOVertex(orthoCGO, I->LoopRect.left, I->LoopRect.top+1, 0.f); in OrthoDoDraw() 1862 CGOVertex(orthoCGO, I->LoopRect.right, I->LoopRect.top, 0.f); in OrthoDoDraw() 1863 CGOVertex(orthoCGO, I->LoopRect.right, I->LoopRect.top+1, 0.f); in OrthoDoDraw() 1880 glVertex2i(I->LoopRect.left, I->LoopRect.top); in OrthoDoDraw() 1881 glVertex2i(I->LoopRect.right, I->LoopRect.top); in OrthoDoDraw() 1882 glVertex2i(I->LoopRect.right, I->LoopRect.bottom); in OrthoDoDraw() 1883 glVertex2i(I->LoopRect.left, I->LoopRect.bottom); in OrthoDoDraw() [all …]
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H A D | SceneDef.h | 150 BlockRect LoopRect; variable
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H A D | Scene.cpp | 476 I->LoopRect.left = x; in SceneLoopClick() 477 I->LoopRect.top = y; in SceneLoopClick() 478 I->LoopRect.right = x; in SceneLoopClick() 479 I->LoopRect.bottom = y; in SceneLoopClick() 492 I->LoopRect.right = x; in SceneLoopDrag() 493 I->LoopRect.bottom = y; in SceneLoopDrag() 507 if(I->LoopRect.top < I->LoopRect.bottom) { in SceneLoopRelease() 508 tmp = I->LoopRect.top; in SceneLoopRelease() 509 I->LoopRect.top = I->LoopRect.bottom; in SceneLoopRelease() 512 if(I->LoopRect.right < I->LoopRect.left) { in SceneLoopRelease() [all …]
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