Searched refs:LoopState_LoopAnimation (Results 1 – 2 of 2) sorted by relevance
52 LoopState_LoopAnimation, enumerator70 void SetAnimationState(int state, LoopState loop = LoopState_LoopAnimation, int animation_id = 0);
69 } else if (loop_state == LoopState_LoopAnimation) { in Update()115 case LoopState_LoopAnimation: in Update()264 …ng_anim, idling_anim == AnimationState_Dead ? LoopState_WaitAfterFinish : LoopState_LoopAnimation); in DoIdleAnimation()