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Searched refs:LoopState_LoopAnimation (Results 1 – 2 of 2) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dsprite_actor.h52 LoopState_LoopAnimation, enumerator
70 void SetAnimationState(int state, LoopState loop = LoopState_LoopAnimation, int animation_id = 0);
H A Dsprite_actor.cpp69 } else if (loop_state == LoopState_LoopAnimation) { in Update()
115 case LoopState_LoopAnimation: in Update()
264 …ng_anim, idling_anim == AnimationState_Dead ? LoopState_WaitAfterFinish : LoopState_LoopAnimation); in DoIdleAnimation()