Searched refs:LuaRunning (Results 1 – 1 of 1) sorted by relevance
1148 static bool LuaRunning() in LuaRunning() function1173 if (LuaRunning()) in L_Call_Init()2111 if (!LuaRunning()) in UpdateLuaCameras()2150 if (!LuaRunning()) in UseLuaCameras()2205 return (can_wield_weapons[player_index] || !LuaRunning()); in LuaPlayerCanWieldWeapons()