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Searched refs:LuaWindow (Results 1 – 10 of 10) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/lua/
H A DLuaWindow.cpp21 Luna<LuaWindow>::RegType LuaWindow::methods[] = {
22 method(LuaWindow, position),
23 method(LuaWindow, size),
27 method(LuaWindow, onExit),
28 method(LuaWindow, onTick),
29 method(LuaWindow, onDraw),
30 method(LuaWindow, onFocus),
31 method(LuaWindow, onBlur),
43 LuaWindow::LuaWindow(lua_State * l) : in LuaWindow() function in LuaWindow
82 LuaWindow * luaWindow; in LuaWindow()
[all …]
H A DLuaWindow.h15 class LuaWindow
75 static Luna<LuaWindow>::RegType methods[];
78 LuaWindow(lua_State * l);
79 ~LuaWindow();
H A DLuaScriptInterface.cpp480 Luna<LuaWindow>::Register(l); in initInterfaceAPI()
556 LuaWindow * window = Luna<LuaWindow>::check(l, 1); in interface_showWindow()
565 LuaWindow * window = Luna<LuaWindow>::check(l, 1); in interface_closeWindow()
/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/
H A Dluawindow.cc66 inline LuaWindow::BufferFlags operator| (const LuaWindow::BufferFlags& a, const LuaWindow::BufferFl… in operator |()
70 inline LuaWindow::BufferFlags operator|= (LuaWindow::BufferFlags& a, const LuaWindow::BufferFlags& … in operator |=()
74 inline LuaWindow::BufferFlags operator&= (LuaWindow::BufferFlags& a, const LuaWindow::BufferFlags& … in operator &=()
78 LuaWindow* LuaWindow::_instance = 0;
80 LuaWindow*
81 LuaWindow::instance () in instance()
90 LuaWindow::LuaWindow () in LuaWindow() function in LuaWindow
187 LuaWindow::~LuaWindow () in ~LuaWindow()
193 LuaWindow::show_window () in show_window()
286 LuaWindow::run_script () in run_script()
[all …]
H A Dluawindow.h44 class LuaWindow :
51 static LuaWindow* instance();
52 ~LuaWindow();
87 LuaWindow ();
88 static LuaWindow* _instance;
H A Dardour_ui.h162 class LuaWindow; variable
711 LuaWindow *luawindow;
H A Dlua_script_manager.cc294 LuaWindow::instance()->edit_script (name, script); in edit_action_btn_clicked()
H A Dardour_ui_ed.cc116 luawindow = LuaWindow::instance (); in create_luawindow()
/dports/games/widelands/widelands-build21/src/scripting/
H A Dlua_ui.h192 class LuaWindow : public LuaPanel {
194 LUNA_CLASS_HEAD(LuaWindow);
196 LuaWindow() : LuaPanel() { in LuaWindow() function
198 explicit LuaWindow(UI::Panel* p) : LuaPanel(p) { in LuaWindow() function
200 explicit LuaWindow(lua_State* L) : LuaPanel(L) { in LuaWindow() function
202 virtual ~LuaWindow() { in ~LuaWindow()
H A Dlua_ui.cc186 put_all_visible_panels_into_table<UI::Window, LuaWindow>(L, panel_); in get_windows()
521 const char LuaWindow::className[] = "Window";
522 const MethodType<LuaWindow> LuaWindow::Methods[] = {
523 METHOD(LuaWindow, close), {nullptr, nullptr},
525 const PropertyType<LuaWindow> LuaWindow::Properties[] = {
526 PROP_RO(LuaWindow, name), {nullptr, nullptr, nullptr},
534 int LuaWindow::get_name(lua_State* L) { in get_name()
549 int LuaWindow::close(lua_State* /* L */) { in close()
925 register_class<LuaWindow>(L, "ui", true); in luaopen_wlui()
926 add_parent<LuaWindow, LuaPanel>(L); in luaopen_wlui()