Searched refs:LuaWindow (Results 1 – 10 of 10) sorted by relevance
/dports/games/powder-toy/The-Powder-Toy-95.0/src/lua/ |
H A D | LuaWindow.cpp | 21 Luna<LuaWindow>::RegType LuaWindow::methods[] = { 22 method(LuaWindow, position), 23 method(LuaWindow, size), 27 method(LuaWindow, onExit), 28 method(LuaWindow, onTick), 29 method(LuaWindow, onDraw), 30 method(LuaWindow, onFocus), 31 method(LuaWindow, onBlur), 43 LuaWindow::LuaWindow(lua_State * l) : in LuaWindow() function in LuaWindow 82 LuaWindow * luaWindow; in LuaWindow() [all …]
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H A D | LuaWindow.h | 15 class LuaWindow 75 static Luna<LuaWindow>::RegType methods[]; 78 LuaWindow(lua_State * l); 79 ~LuaWindow();
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H A D | LuaScriptInterface.cpp | 480 Luna<LuaWindow>::Register(l); in initInterfaceAPI() 556 LuaWindow * window = Luna<LuaWindow>::check(l, 1); in interface_showWindow() 565 LuaWindow * window = Luna<LuaWindow>::check(l, 1); in interface_closeWindow()
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/dports/audio/ardour6/Ardour-6.8.0/gtk2_ardour/ |
H A D | luawindow.cc | 66 inline LuaWindow::BufferFlags operator| (const LuaWindow::BufferFlags& a, const LuaWindow::BufferFl… in operator |() 70 inline LuaWindow::BufferFlags operator|= (LuaWindow::BufferFlags& a, const LuaWindow::BufferFlags& … in operator |=() 74 inline LuaWindow::BufferFlags operator&= (LuaWindow::BufferFlags& a, const LuaWindow::BufferFlags& … in operator &=() 78 LuaWindow* LuaWindow::_instance = 0; 80 LuaWindow* 81 LuaWindow::instance () in instance() 90 LuaWindow::LuaWindow () in LuaWindow() function in LuaWindow 187 LuaWindow::~LuaWindow () in ~LuaWindow() 193 LuaWindow::show_window () in show_window() 286 LuaWindow::run_script () in run_script() [all …]
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H A D | luawindow.h | 44 class LuaWindow : 51 static LuaWindow* instance(); 52 ~LuaWindow(); 87 LuaWindow (); 88 static LuaWindow* _instance;
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H A D | ardour_ui.h | 162 class LuaWindow; variable 711 LuaWindow *luawindow;
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H A D | lua_script_manager.cc | 294 LuaWindow::instance()->edit_script (name, script); in edit_action_btn_clicked()
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H A D | ardour_ui_ed.cc | 116 luawindow = LuaWindow::instance (); in create_luawindow()
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/dports/games/widelands/widelands-build21/src/scripting/ |
H A D | lua_ui.h | 192 class LuaWindow : public LuaPanel { 194 LUNA_CLASS_HEAD(LuaWindow); 196 LuaWindow() : LuaPanel() { in LuaWindow() function 198 explicit LuaWindow(UI::Panel* p) : LuaPanel(p) { in LuaWindow() function 200 explicit LuaWindow(lua_State* L) : LuaPanel(L) { in LuaWindow() function 202 virtual ~LuaWindow() { in ~LuaWindow()
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H A D | lua_ui.cc | 186 put_all_visible_panels_into_table<UI::Window, LuaWindow>(L, panel_); in get_windows() 521 const char LuaWindow::className[] = "Window"; 522 const MethodType<LuaWindow> LuaWindow::Methods[] = { 523 METHOD(LuaWindow, close), {nullptr, nullptr}, 525 const PropertyType<LuaWindow> LuaWindow::Properties[] = { 526 PROP_RO(LuaWindow, name), {nullptr, nullptr, nullptr}, 534 int LuaWindow::get_name(lua_State* L) { in get_name() 549 int LuaWindow::close(lua_State* /* L */) { in close() 925 register_class<LuaWindow>(L, "ui", true); in luaopen_wlui() 926 add_parent<LuaWindow, LuaPanel>(L); in luaopen_wlui()
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