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Searched refs:Lua_Camera_Path_Angles (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_player.cpp202 typedef L_Class<Lua_Camera_Path_Angles_Name> Lua_Camera_Path_Angles; typedef
209 int camera_index = Lua_Camera_Path_Angles::Index(L, 1); in Lua_Camera_Path_Angles_New()
279 Lua_Camera_Path_Angles::Push(L, Lua_Camera::Index(L, 1)); in Lua_Get_Path_Angles()
2688 Lua_Camera_Path_Angles::Register(L, Lua_Camera_Path_Angles_Get); in Lua_Player_register()