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Searched refs:Lua_Player_Get_Dead (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Lua/
H A Dlua_player.cpp1735 static int Lua_Player_Get_Dead(lua_State *L) in Lua_Player_Get_Dead() function
1957 {"dead", Lua_Player_Get_Dead},